Searched refs:m_pRight (Results 1 – 6 of 6) sorted by relevance
163 m_pRight(pRight) in KabConditionBoolean()170 delete m_pRight; in ~KabConditionBoolean()180 return m_pLeft->isAlwaysTrue() || m_pRight->isAlwaysTrue(); in isAlwaysTrue()185 return m_pLeft->isAlwaysFalse() && m_pRight->isAlwaysFalse(); in isAlwaysFalse()191 if (m_pLeft->isAlwaysTrue() || m_pRight->isAlwaysTrue()) return sal_True; in eval()192 if (m_pLeft->isAlwaysFalse() && m_pRight->isAlwaysFalse()) return sal_False; in eval()195 if (m_pRight->eval(aAddressee)) return sal_True; in eval()207 return m_pLeft->isAlwaysTrue() && m_pRight->isAlwaysTrue(); in isAlwaysTrue()212 return m_pLeft->isAlwaysFalse() || m_pRight->isAlwaysFalse(); in isAlwaysFalse()219 if (m_pLeft->isAlwaysTrue() && m_pRight->isAlwaysTrue()) return sal_True; in eval()[all …]
130 KabCondition *m_pLeft, *m_pRight; member in connectivity::kab::KabConditionBoolean
184 m_pRight(pRight) in MacabConditionBoolean()191 delete m_pRight; in ~MacabConditionBoolean()201 return m_pLeft->isAlwaysTrue() || m_pRight->isAlwaysTrue(); in isAlwaysTrue()206 return m_pLeft->isAlwaysFalse() && m_pRight->isAlwaysFalse(); in isAlwaysFalse()212 if (m_pLeft->isAlwaysTrue() || m_pRight->isAlwaysTrue()) return sal_True; in eval()213 if (m_pLeft->isAlwaysFalse() && m_pRight->isAlwaysFalse()) return sal_False; in eval()216 if (m_pRight->eval(aRecord)) return sal_True; in eval()228 return m_pLeft->isAlwaysTrue() && m_pRight->isAlwaysTrue(); in isAlwaysTrue()233 return m_pLeft->isAlwaysFalse() || m_pRight->isAlwaysFalse(); in isAlwaysFalse()240 if (m_pLeft->isAlwaysTrue() && m_pRight->isAlwaysTrue()) return sal_True; in eval()[all …]
137 MacabCondition *m_pLeft, *m_pRight; member in connectivity::macab::MacabConditionBoolean
45 ,m_pRight(NULL) in DBG_NAME()55 m_pRight = m_pLeft = NULL; in ~OSplitterView()122 else if ( m_pRight ) in GetFocus()123 m_pRight->GrabFocus(); in GetFocus()130 OSL_ENSURE( m_pRight, "No init called!"); in Resize()188 if ( m_pRight ) in Resize()191 m_pRight->SetPosSizePixel( aSplitPos.X() + aSplitSize.Width(), aPlaygroundPos.Y(), in Resize()194 …m_pRight->SetPosSizePixel( aSplitPos.X(), aPlaygroundPos.Y() + aSplitPos.Y() + aSplitSize.Height(), in Resize()203 m_pRight = _pRight; in set()
37 Window* m_pRight; member in dbaui::OSplitterView
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