Searched refs:nSpecularIntensity (Results 1 – 6 of 6) sorted by relevance
/aoo41x/main/drawinglayer/source/attribute/ |
H A D | materialattribute3d.cxx | 48 … const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) in ImpMaterialAttribute3D() argument 53 mnSpecularIntensity(nSpecularIntensity) in ImpMaterialAttribute3D() 104 sal_uInt16 nSpecularIntensity) in MaterialAttribute3D() argument 106 rColor, rSpecular, rEmission, nSpecularIntensity)) in MaterialAttribute3D()
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H A D | sdrlightingattribute3d.cxx | 169 const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const in solveColorModel() 204 fCosFac2 = pow(fCosFac2, (double)nSpecularIntensity); in solveColorModel()
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/aoo41x/main/svx/source/sdr/primitive3d/ |
H A D | sdrattributecreator3d.cxx | 132 …sal_uInt16 nSpecularIntensity(((const Svx3DMaterialSpecularIntensityItem&)rSet.Get(SDRATTR_3DOBJ_M… in createNewSdr3DObjectAttribute() local 134 if(nSpecularIntensity > 128) in createNewSdr3DObjectAttribute() 136 nSpecularIntensity = 128; in createNewSdr3DObjectAttribute() 143 attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity); in createNewSdr3DObjectAttribute()
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/aoo41x/main/drawinglayer/source/processor3d/ |
H A D | defaultprocessor3d.cxx | 385 const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity()); in impRenderPolyPolygonMaterialPrimitive3D() local 396 …SdrLightingAttribute().solveColorModel(aNormal, aColor, rSpecular, rEmission, nSpecularIntensity)); in impRenderPolyPolygonMaterialPrimitive3D() 415 const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity()); in impRenderPolyPolygonMaterialPrimitive3D() local 418 …tingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmission, nSpecularIntensity); in impRenderPolyPolygonMaterialPrimitive3D()
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/aoo41x/main/drawinglayer/inc/drawinglayer/attribute/ |
H A D | materialattribute3d.hxx | 56 sal_uInt16 nSpecularIntensity);
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H A D | sdrlightingattribute3d.hxx | 76 const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const;
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