Searched refs:nZAxisOrientation (Results 1 – 1 of 1) sorted by relevance
139 AxisOrientation nZAxisOrientation = m_aScales[2].Orientation; in getTransformationScaledLogicToScene() local158 double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==nZAxisOrientation ? -1.0 : 1.0; in getTransformationScaledLogicToScene()174 if( AxisOrientation_MATHEMATICAL==nZAxisOrientation ) in getTransformationScaledLogicToScene()
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