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Searched refs:pIndexMap (Results 1 – 2 of 2) sorted by relevance

/aoo41x/main/vcl/source/gdi/
H A Dbitmap4.cxx715 sal_uInt8* pIndexMap = new sal_uInt8[ nPalCount ]; in ImplSepia() local
718 pIndexMap[ i ] = pReadAcc->GetPaletteColor( i ).GetLuminance(); in ImplSepia()
722 aCol.SetIndex( pIndexMap[ pReadAcc->GetPixel( nY, nX ).GetIndex() ] ); in ImplSepia()
726 delete[] pIndexMap; in ImplSepia()
H A Dbitmap3.cxx3059 sal_uInt8* pIndexMap = new sal_uInt8[ nTotalColors ]; in ImplReducePopular() local
3064pIndexMap[ nIndex++ ] = (sal_uInt8) aNewPal.GetBestIndex( BitmapColor( (sal_uInt8) nR, (sal_uInt8)… in ImplReducePopular()
3073 …aDstCol.SetIndex( pIndexMap[ ( ( ( (sal_uInt32) rCol.GetRed() ) >> nRightShiftBits ) << nLeftShift… in ImplReducePopular()
3087 …aDstCol.SetIndex( pIndexMap[ ( ( ( (sal_uInt32) aCol.GetRed() ) >> nRightShiftBits ) << nLeftShift… in ImplReducePopular()
3095 delete[] pIndexMap; in ImplReducePopular()

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