Searched refs:pRemapScene (Results 1 – 1 of 1) sorted by relevance
1744 E3dScene* pRemapScene = (bRemap ? (E3dScene*)pOL->GetOwnerObj() : 0L); in CheckSingleSdrObjectHit() local1755 pObj = pOL->GetObj(pRemapScene->RemapOrdNum(nObjNum)); in CheckSingleSdrObjectHit()
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