Searched refs:pSdrPool (Results 1 – 3 of 3) sorted by relevance
607 SfxItemPool *pSdrPool = new SdrItemPool( &GetAttrPool() ); in InitDrawModel() local610 if(pSdrPool) in InitDrawModel()620 pSdrPool->SetPoolDefaultItem(SdrShadowXDistItem((300 * 72) / 127)); in InitDrawModel()624 pSdrPool->SetSecondaryPool( pEEgPool ); in InitDrawModel()628 pSdrPool->FreezeIdRanges(); in InitDrawModel()851 SfxItemPool *pSdrPool = GetAttrPool().GetSecondaryPool(); in ReleaseDrawModel() local853 ASSERT( pSdrPool, "missing Pool" ); in ReleaseDrawModel()854 SfxItemPool *pEEgPool = pSdrPool->GetSecondaryPool(); in ReleaseDrawModel()856 pSdrPool->Delete(); //Erst die Items vernichten lassen, in ReleaseDrawModel()859 pSdrPool->SetSecondaryPool( 0 ); //Der ist sicherer in ReleaseDrawModel()[all …]
1247 SfxItemPool* pSdrPool = GetAttrPool().GetSecondaryPool(); in SetDefault() local1260 bCheckSdrDflt = 0 != pSdrPool; in SetDefault()1268 bCheckSdrDflt = 0 != pSdrPool; in SetDefault()1291 0 != (nEdtWhich = pSdrPool->GetWhich( nSlotId )) && in SetDefault()1296 pSdrPool->SetPoolDefaultItem( *pCpy ); in SetDefault()
98 SfxItemPool* pSdrPool = pD->GetAttrPool().GetSecondaryPool(); in SwDrawDocument() local99 if( pSdrPool ) in SwDrawDocument()118 0 != (nEdtWhich = pSdrPool->GetWhich( nSlotId )) && in SwDrawDocument()123 pSdrPool->SetPoolDefaultItem( *pCpy ); in SwDrawDocument()
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