Searched refs:rSpriteRenderPos (Results 1 – 1 of 1) sorted by relevance
143 const ::basegfx::B2DPoint& rSpriteRenderPos( rSpriteScreenPos - rOutPos ); in spriteRedrawStub2() local145 pSprite->redraw( rOutDev, rSpriteRenderPos, true ); in spriteRedrawStub2()
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