Searched refs:FrameActionEvent (Results 1 – 25 of 55) sorted by relevance
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169 … com.sun.star.frame.FrameActionEvent[] lOutAction = new com.sun.star.frame.FrameActionEvent[1]; in execOneway()194 public /*ONEWAY*/ void frameAction(/*IN*/ com.sun.star.frame.FrameActionEvent aEvent) in frameAction()214 … com.sun.star.frame.FrameActionEvent[] lInAction = new com.sun.star.frame.FrameActionEvent[1]; in frameAction()320 public void impl_frameAction(/*IN*/ com.sun.star.frame.FrameActionEvent aEvent) in impl_frameAction()
167 … com.sun.star.frame.FrameActionEvent[] lOutAction = new com.sun.star.frame.FrameActionEvent[1]; in execOneway()209 public /*ONEWAY*/ void frameAction(/*IN*/ com.sun.star.frame.FrameActionEvent aEvent) in frameAction()240 … com.sun.star.frame.FrameActionEvent[] lInAction = new com.sun.star.frame.FrameActionEvent[1]; in frameAction()303 public void impl_frameAction(/*IN*/ com.sun.star.frame.FrameActionEvent aEvent) in impl_frameAction()
137 com.sun.star.frame.FrameActionEvent[] aAction) in codeFrameAction()146 aAction[0] = (com.sun.star.frame.FrameActionEvent) in codeFrameAction()
26 import com.sun.star.frame.FrameActionEvent;36 FrameActionEvent event = new FrameActionEvent(); in _frameAction()
29 import com.sun.star.frame.FrameActionEvent;89 public void frameAction(FrameActionEvent e) { in frameAction()
23 import com.sun.star.frame.FrameActionEvent;34 public void frameAction (com.sun.star.frame.FrameActionEvent aEvent) in frameAction()
31 #include <com/sun/star/frame/FrameActionEvent.idl>59 [oneway] void frameAction( [in] FrameActionEvent Action );
226 then it broadcasts an <type>FrameActionEvent</type> with247 Then broadcasts a <type>FrameActionEvent</type> with
48 published struct FrameActionEvent: com::sun::star::lang::EventObject
62 FrameActionEvent.idl\
67 Interest code should listen for <type>FrameActionEvent</type>
114 frameAction (const ::com::sun::star::frame::FrameActionEvent& rEvent)581 const frame::FrameActionEvent& rEvent) in frameAction()
70 …void SAL_CALL DataListener::frameAction( const FrameActionEvent& rActionEvt ) throw (RuntimeExcept… in frameAction()
135 virtual void SAL_CALL frameAction(const css::frame::FrameActionEvent& aEvent)
177 virtual void SAL_CALL frameAction(const css::frame::FrameActionEvent& aEvent)
131 virtual void SAL_CALL frameAction(const css::frame::FrameActionEvent& aEvent)
61 …virtual void SAL_CALL frameAction( const ::com::sun::star::frame::FrameActionEvent& Action ) throw…
133 frameAction (const ::com::sun::star::frame::FrameActionEvent& rEvent)
205 …virtual void SAL_CALL frameAction( const css::frame::FrameActionEvent& aEvent ) throw ( css::uno::…
167 …virtual void SAL_CALL frameAction( const css::frame::FrameActionEvent& aEvent ) throw ( css::uno::…
82 virtual void SAL_CALL frameAction (const css::frame::FrameActionEvent& rEvent) in frameAction()
156 virtual void SAL_CALL frameAction(const css::frame::FrameActionEvent& aEvent)
86 …virtual void SAL_CALL frameAction( const com::sun::star::frame::FrameActionEvent& Action ) throw (…
72 …virtual void SAL_CALL frameAction( const com::sun::star::frame::FrameActionEvent& Action ) throw (…
164 void SAL_CALL TagWindowAsModified::frameAction(const css::frame::FrameActionEvent& aEvent) in frameAction()
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