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Searched refs:RemapOrdNum (Results 1 – 3 of 3) sorted by relevance

/aoo42x/main/svx/source/engine3d/
H A Dscene3d.cxx133 sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const;
173 sal_uInt32 Imp3DDepthRemapper::RemapOrdNum(sal_uInt32 nOrdNum) const in RemapOrdNum() function in Imp3DDepthRemapper
303 sal_uInt32 E3dScene::RemapOrdNum(sal_uInt32 nNewOrdNum) const in RemapOrdNum() function in E3dScene
317 return mp3DDepthRemapper->RemapOrdNum(nNewOrdNum); in RemapOrdNum()
/aoo42x/main/svx/source/svdraw/
H A Dsvdmrkv.cxx1509 nOrdNumBtm = pScene->RemapOrdNum(nOrdNumBtm); in MarkNextObj()
1520 nOrdNumTop = pScene->RemapOrdNum(nOrdNumTop); in MarkNextObj()
1535 pObj = pObjList->GetObj(pScene->RemapOrdNum(no)); in MarkNextObj()
1755 pObj = pOL->GetObj(pRemapScene->RemapOrdNum(nObjNum)); in CheckSingleSdrObjectHit()
/aoo42x/main/svx/inc/svx/
H A Dscene3d.hxx112 sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const;

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