Searched refs:aInvB (Results 1 – 1 of 1) sorted by relevance
283 const B2DPoint aInvB(rB * fInvZEyeB); in addInverseTextureInterpolator() local284 const double aDeltaX((aInvB.getX() - aInvA.getX()) * fInvYDelta); in addInverseTextureInterpolator()285 const double aDeltaY((aInvB.getY() - aInvA.getY()) * fInvYDelta); in addInverseTextureInterpolator()
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