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Searched refs:aUnitVisibleRange (Results 1 – 1 of 1) sorted by relevance

/aoo42x/main/drawinglayer/source/primitive2d/
H A Dsceneprimitive2d.cxx162 basegfx::B2DRange aUnitVisibleRange; in create2DDecomposition() local
164 …calculateDiscreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange); in create2DDecomposition()
286 aUnitVisibleRange, in create2DDecomposition()
475 basegfx::B2DRange aUnitVisibleRange; in get2DDecomposition() local
482 …calculateDiscreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange); in get2DDecomposition()
487 if(!maOldUnitVisiblePart.isInside(aUnitVisibleRange)) in get2DDecomposition()
515 …calculateDiscreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange); in get2DDecomposition()
522 pThat->maOldUnitVisiblePart = aUnitVisibleRange; in get2DDecomposition()

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