Searched refs:bInvertNormals (Results 1 – 2 of 2) sorted by relevance
57 …const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).… in createNewSdr3DObjectAttribute() local148 bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry); in createNewSdr3DObjectAttribute()
627 bool bInvertNormals = false; in createPyramid() local635 bInvertNormals = true; in createPyramid()657 bInvertNormals = true; in createPyramid()681 if( bInvertNormals ) in createPyramid()
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