Searched refs:bUnlock (Results 1 – 4 of 4) sorted by relevance
452 sal_Bool bUnlock = !((SwFtnFrm*)pLay)->IsBackMoveLocked(); in CutTree() local469 if( bUnlock ) in CutTree()1994 sal_Bool bUnlock = sal_False; in MoveFwd() local2002 bUnlock = !pSect->IsColLocked(); in MoveFwd()2005 if( bUnlock ) in MoveFwd()2623 sal_Bool bUnlock = sal_False; in MoveBwd() local2630 bUnlock = !pSect->IsColLocked(); in MoveBwd()2641 if( bUnlock ) in MoveBwd()
2254 sal_Bool bUnlock = !pFtn->IsBackMoveLocked(); in _MoveFtns() local2293 if( bUnlock ) in _MoveFtns()2348 sal_Bool bUnlock = !pNextFtn->IsBackMoveLocked(); in _MoveFtns() local2386 if( bUnlock ) in _MoveFtns()2467 sal_Bool bUnlock = !pFirst->IsBackMoveLocked(); in RearrangeFtns() local2478 if( bUnlock ) in RearrangeFtns()2564 sal_Bool bUnlock = !pFtnFrm->IsBackMoveLocked(); in RearrangeFtns() local2580 if( bUnlock ) in RearrangeFtns()
2507 sal_Bool bUnlock = sal_False; in SwLayIdle() local2514 bUnlock = sal_True; in SwLayIdle()2523 if( bUnlock ) in SwLayIdle()
745 sal_Bool bUnlock = sal_False; in ShowUI() local765 bUnlock = sal_True; in ShowUI()810 if ( bUnlock ) in ShowUI()
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