Searched refs:curX (Results 1 – 2 of 2) sorted by relevance
80 int curX = 0; in _containsPoint() local84 (curX < bounds.Width)) { in _containsPoint()85 curX++; in _containsPoint()89 if (curX < bounds.Width) { in _containsPoint()98 curX = 0; in _containsPoint()102 (curX < bounds.Width)) { in _containsPoint()105 curX++; in _containsPoint()109 if (curX < bounds.Width) { in _containsPoint()259 int curX = chBnd.Width / 2; in _getAccessibleAtPoint() local264 curX--; in _getAccessibleAtPoint()[all …]
92 int curX = 0; in _containsPoint() local94 while (!oObj.containsPoint(new Point(curX, 0)) && curX < bounds.Width) { in _containsPoint()95 curX++; in _containsPoint()98 if (curX < bounds.Width) { in _containsPoint()100 + curX + ",0) - OK"); in _containsPoint()107 curX = 0; in _containsPoint()110 && curX < bounds.Width) { in _containsPoint()113 curX++; in _containsPoint()116 if (curX < bounds.Width) { in _containsPoint()218 int curX = 0; in _getAccessibleAtPoint() local[all …]
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