Searched refs:fBy (Results 1 – 5 of 5) sorted by relevance
463 double fBy = Bessely1( fNum ); in BesselY() local467 fByp = double( n ) * fTox * fBy - fBym; in BesselY()468 fBym = fBy; in BesselY()469 fBy = fByp; in BesselY()472 return fBy; in BesselY()
70 const double fBy = rLine.maStart.Y() - rLine.maEnd.Y(); in Intersection() local71 const double fDen = fAy * fBx - fAx * fBy; in Intersection()78 const double fA = fBy * fCx - fBx * fCy; in Intersection()
94 double fBy = rFunction.GetValue(fBx); in lcl_IterateInverse() local97 for (nCount = 0; nCount < 1000 && !lcl_HasChangeOfSign(fAy,fBy); nCount++) in lcl_IterateInverse()99 if (fabs(fAy) <= fabs(fBy)) in lcl_IterateInverse()106 fBy = fAy; in lcl_IterateInverse()114 fAy = fBy; in lcl_IterateInverse()115 fBy = rFunction.GetValue(fBx); in lcl_IterateInverse()121 if (fBy == 0.0) in lcl_IterateInverse()123 if (!lcl_HasChangeOfSign( fAy, fBy)) in lcl_IterateInverse()133 double fQy = fBy; in lcl_IterateInverse()159 fQx = fBx; fQy = fBy; in lcl_IterateInverse()[all …]
2501 float fBy, fFrom, fTo; in importAnimateRotationContainer() local2504 mrStCtrl >> nBits >> fBy >> fFrom >> fTo >> nU1; in importAnimateRotationContainer()2507 xTransform->setBy( makeAny( (double) fBy ) ); in importAnimateRotationContainer()2517 fprintf( mpFile, " by=\"%g\"", (double)fBy ); in importAnimateRotationContainer()
2036 float fBy = 360.0; in exportAnimateTransform() local2044 fBy = (float)fVal; in exportAnimateTransform()2056 rStrm << nBits << fBy << fFrom << fTo << nU1; in exportAnimateTransform()
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