Searched refs:fInvZEyeA (Results 1 – 1 of 1) sorted by relevance
269 const double fInvZEyeA(fTools::equalZero(fZEyeA) ? fZEyeA : 1.0 / fZEyeA); in addInverseTextureInterpolator() local270 double fInvZEyeB(fInvZEyeA); in addInverseTextureInterpolator()279 fZDelta = (fInvZEyeB - fInvZEyeA) * fInvYDelta; in addInverseTextureInterpolator()282 const B2DPoint aInvA(rA * fInvZEyeA); in addInverseTextureInterpolator()291 fInvZEyeA, fZDelta)); in addInverseTextureInterpolator()
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