Searched refs:fZEyeB (Results 1 – 1 of 1) sorted by relevance
266 …terpolator(const B2DPoint& rA, const B2DPoint& rB, double fZEyeA, double fZEyeB, double fInvYDelta) in addInverseTextureInterpolator() argument268 double fZDelta(fZEyeB - fZEyeA); in addInverseTextureInterpolator()278 fInvZEyeB = fTools::equalZero(fZEyeB) ? fZEyeB : 1.0 / fZEyeB; in addInverseTextureInterpolator()
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