Searched refs:nAlphaDepth (Results 1 – 1 of 1) sorted by relevance
334 sal_Int32 nAlphaDepth=0; in bitmapExFromXBitmap() local362 … nAlphaDepth = aLayout.ColorSpace->getComponentBitCounts()[nAlphaIndex] > 1 ? 8 : 1; in bitmapExFromXBitmap()363 nDepth -= nAlphaDepth; in bitmapExFromXBitmap()396 nAlphaDepth == 0 ) in bitmapExFromXBitmap()398 nAlphaDepth = 1; in bitmapExFromXBitmap()424 if( nAlphaDepth ) in bitmapExFromXBitmap()426 sal::static_int_cast<sal_uInt16>(nAlphaDepth), in bitmapExFromXBitmap()428 sal::static_int_cast<sal_uInt16>(1L << nAlphaDepth)) ); in bitmapExFromXBitmap()433 … ScopedBitmapWriteAccess pAlphaWriteAccess( nAlphaDepth ? aAlpha.AcquireWriteAccess() : NULL, in bitmapExFromXBitmap()447 if( nAlphaDepth ) in bitmapExFromXBitmap()
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