Searched refs:nAngle2 (Results 1 – 3 of 3) sorted by relevance
134 bHorz=nAngle2==0 || nAngle2==18000; // #52000# in ImpIsHorzLine()244 sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000; in ImpSetAttrToEdgeInfo()315 sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000; in ImpSetEdgeInfoToAttr()856 FASTBOOL bRts2=nAngle2==0; in ImpCalcEdgeTrack()857 FASTBOOL bObn2=nAngle2==9000; in ImpCalcEdgeTrack()858 FASTBOOL bLks2=nAngle2==18000; in ImpCalcEdgeTrack()859 FASTBOOL bUnt2=nAngle2==27000; in ImpCalcEdgeTrack()866 pInfo->nAngle2=nAngle2; in ImpCalcEdgeTrack()966 if (nAngle1==nAngle2) nMainCase=1; in ImpCalcEdgeTrack()1276 if (nAngle1==nAngle2) cForm='U'; in ImpCalcEdgeTrack()[all …]
1625 long nWink=nObjHdlNum==2 ? rInfo.nAngle1 : rInfo.nAngle2; in IsHorzDrag()
106 long nAngle2; // Austrittswinkel am Obj2 member in SdrEdgeInfoRec115 nAngle2(0), in SdrEdgeInfoRec()209 const Point& rPt2, long nAngle2, const Rectangle& rBoundRect2, const Rectangle& rBewareRect2,
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