Searched refs:nBHeight (Results 1 – 3 of 3) sorted by relevance
475 … const sal_Int32 nBHeight(std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getHeight()))); in RenderFillGraphicPrimitive2D() local478 if(nBWidth > 0 && nBHeight > 0) in RenderFillGraphicPrimitive2D()482 const Size aNeededBitmapSizePixel(nBWidth, nBHeight); in RenderFillGraphicPrimitive2D()485 … const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250)); in RenderFillGraphicPrimitive2D()552 const sal_Int32 nDiff((nBTop / nBHeight) + 1); in RenderFillGraphicPrimitive2D()555 nBTop -= nDiff * nBHeight; in RenderFillGraphicPrimitive2D()558 if(nBTop + nBHeight <= nOTop) in RenderFillGraphicPrimitive2D()560 const sal_Int32 nDiff(-nBTop / nBHeight); in RenderFillGraphicPrimitive2D()563 nBTop += nDiff * nBHeight; in RenderFillGraphicPrimitive2D()607 … for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop); in RenderFillGraphicPrimitive2D()[all …]
152 long nBHeight = nVer + aTextSize.Height() + 1; in lcl_DrawOneFrame() local153 Size aButSize( nBWidth, nBHeight ); in lcl_DrawOneFrame()
5153 long nBHeight = aButSize.Height(); in HasScenarioButton() local5185 aButtonPos.Y() -= nBHeight; in HasScenarioButton()5192 Rectangle aButRect( aButtonPos, Size(nBWidth,nBHeight) ); in HasScenarioButton()
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