Searched refs:nShadowSlant (Results 1 – 1 of 1) sorted by relevance
337 sal_Int16 nShadowSlant = 0; in export3DSceneAttributes() local338 aAny >>= nShadowSlant; in export3DSceneAttributes()339 mrExport.GetMM100UnitConverter().convertNumber(sStringBuffer, (sal_Int32)nShadowSlant); in export3DSceneAttributes()
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