Searched refs:nWait (Results 1 – 12 of 12) sorted by relevance
67 long nWait; member78 nWait ( _nWait ), in AnimationBitmap()87 rAnimBmp.nWait == nWait && in operator ==()98 rAnimBmp.nWait == nWait && in IsEqual()
368 long nWait = (long)aRandom.nextInt(30000); // 30 sec. in closeDoc() local371 m_aLog.log(Protocol.TYPE_INFO, "sleep for "+nWait+" ms"); in closeDoc()374 wait(nWait); in closeDoc()446 long nWait = (long)aRandom.nextInt(120000); in impl_checkConcurrentAutoSaveToNormalUISave() local447 m_aLog.log(Protocol.TYPE_INFO, "sleep for "+nWait+" ms"); in impl_checkConcurrentAutoSaveToNormalUISave()450 wait(nWait); in impl_checkConcurrentAutoSaveToNormalUISave()
73 UInt32ToSVBT32( (long) nWait, aBT32 ); in GetChecksum()334 ( ANIMATION_TIMEOUT_ON_CLICK != ( (AnimationBitmap*) maList.GetObject( mnPos ) )->nWait ) ) in Start()371 ImplRestartTimer( ( (AnimationBitmap*) maList.GetObject( mnPos ) )->nWait ); in Start()427 else if( ANIMATION_TIMEOUT_ON_CLICK == pObj->nWait ) in Draw()562 ImplRestartTimer( pStepBmp->nWait ); in IMPL_LINK()852 …OStm << (sal_uInt16) ( ( ANIMATION_TIMEOUT_ON_CLICK == rAnimBmp.nWait ) ? 65535 : rAnimBmp.nWait ); in operator <<()917 rIStm >> nTmp16; aAnimBmp.nWait = ( ( 65535 == nTmp16 ) ? ANIMATION_TIMEOUT_ON_CLICK : nTmp16 ); in operator >>()
155 ::sal_Int16 nWait ) in triggerRequestThreadAware() argument161 else if (nWait == BLOCKED) in triggerRequestThreadAware()163 else if (nWait == PROCESS_MESSAGES) in triggerRequestThreadAware()
198 ::sal_Int16 nWait );
373 sal_uInt16 nWait = 0; in BasicStopped() local380 nWait++; in BasicStopped()383 *pnWaitCount = nWait; in BasicStopped()
594 long nWait = 0; in Wait_Impl() local600 nWait = (long)( dSecs * 1000 ); // wait in thousands of sec in Wait_Impl()603 nWait = rPar.Get(1)->GetLong(); in Wait_Impl()604 if( nWait < 0 ) in Wait_Impl()611 aTimer.SetTimeout( nWait ); in Wait_Impl()
87 sal_uInt32 nWaitTime(rAnimBitmap.nWait * 10); in generateStepTime()93 if(ANIMATION_TIMEOUT_ON_CLICK == rAnimBitmap.nWait) in generateStepTime()
940 long nTime = rAnimBmp.nWait; in AddObj()1161 aAnimBmp.nWait = nTime; in CreateAnimObj()
482 sal_Int32 nWaitTime100thSeconds( rAnimBmp.nWait ); in getAnimationFromGraphic()
222 rAnimBmp.nWait, rAnimBmp.eDisposal ); in WriteAnimation()
564 aAnimBmp.nWait = ( nTimer != 65535 ) ? nTimer : ANIMATION_TIMEOUT_ON_CLICK; in CreateNewBitmaps()
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