Searched refs:pBackBuffer (Results 1 – 3 of 3) sorted by relevance
266 BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() ); in updateScreen() local267 OutputDevice& rBackOutDev( pBackBuffer->getOutDev() ); in updateScreen()382 BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() ); in backgroundPaint() local383 OutputDevice& rBackOutDev( pBackBuffer->getOutDev() ); in backgroundPaint()398 BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() ); in scrollUpdate() local399 OutputDevice& rBackOutDev( pBackBuffer->getOutDev() ); in scrollUpdate()527 BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() ); in genericUpdate() local528 OutputDevice& rBackOutDev( pBackBuffer->getOutDev() ); in genericUpdate()677 BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() ); in renderMemUsage() local680 pBackBuffer ) in renderMemUsage()[all …]
80 BackBufferSharedPtr pBackBuffer( new BackBuffer( rOutDevProvider->getOutDev() ) ); in CanvasCustomSprite() local81 pBackBuffer->setSize( aSize ); in CanvasCustomSprite()98 pBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT ); in CanvasCustomSprite()114 pBackBuffer, in CanvasCustomSprite()125 pBackBuffer, in CanvasCustomSprite()
886 LPDIRECT3DSURFACE9 pBackBuffer = NULL; in createDevice() local887 mpSwapChain->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&pBackBuffer); in createDevice()888 mpDevice->SetRenderTarget( 0, pBackBuffer ); in createDevice()890 pBackBuffer->Release(); in createDevice()1057 LPDIRECT3DSURFACE9 pBackBuffer = NULL; in resize() local1058 mpSwapChain->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&pBackBuffer); in resize()1059 mpDevice->SetRenderTarget( 0, pBackBuffer ); in resize()1061 pBackBuffer->Release(); in resize()
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