Searched refs:rL1 (Results 1 – 3 of 3) sorted by relevance
68 inline sal_Bool operator == ( const ::com::sun::star::lang::Locale &rL1, const ::com::sun::star::la… in operator ==() argument70 return rL1.Language == rL2.Language && in operator ==()71 rL1.Country == rL2.Country && in operator ==()72 rL1.Variant == rL2.Variant; in operator ==()
489 if ( !rL1.GetTab() || rL1.IsPainted() || rL1.IsLocked() ) in ConnectEdges()494 const sal_Bool bVert = rL1.Height() > rL1.Width(); in ConnectEdges()499 nL1a = rL1.Top(); nL1b = rL1.Left(); in ConnectEdges()500 nL1c = rL1.Right(); nL1d = rL1.Bottom(); in ConnectEdges()504 nL1a = rL1.Left(); nL1b = rL1.Top(); in ConnectEdges()505 nL1c = rL1.Bottom(); nL1d = rL1.Right(); in ConnectEdges()567 if ( rL1.Top() < pLA->Top() ) in ConnectEdges()572 SwRect aIns( rL1 ); in ConnectEdges()574 if ( !rL1.IsInside( aIns ) ) in ConnectEdges()613 SwRect aIns( rL1 ); in ConnectEdges()[all …]
56 BOOL operator == ( const Locale &rL1, const Locale &rL2 ) in operator ==() argument58 return rL1.Language == rL2.Language && in operator ==()59 rL1.Country == rL2.Country && in operator ==()60 rL1.Variant == rL2.Variant; in operator ==()
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