Searched refs:sequenceToArgb (Results 1 – 6 of 6) sorted by relevance
182 tools::sequenceToArgb(renderState.DeviceColor)) ); in drawPoint()218 tools::sequenceToArgb(renderState.DeviceColor)), in drawLine()257 tools::sequenceToArgb(renderState.DeviceColor)), in drawBezier()303 tools::sequenceToArgb(renderState.DeviceColor)), in drawPolyPolygon()352 tools::sequenceToArgb(renderState.DeviceColor)), in strokePolyPolygon()448 tools::sequenceToArgb(renderState.DeviceColor)); in fillPolyPolygon()512 tools::sequenceToArgb(renderState.DeviceColor))); in drawText()
97 Gdiplus::ARGB sequenceToArgb( const ::com::sun::star::uno::Sequence< sal_Int8 >& rColor );98 Gdiplus::ARGB sequenceToArgb( const ::com::sun::star::uno::Sequence< double >& rColor );
394 Gdiplus::ARGB sequenceToArgb( const uno::Sequence< sal_Int8 >& rColor ) in sequenceToArgb() function410 Gdiplus::ARGB sequenceToArgb( const uno::Sequence< double >& rColor ) in sequenceToArgb() function
694 Gdiplus::Color( tools::sequenceToArgb( color )))) in setPixel()708 Gdiplus::Color aColor(tools::sequenceToArgb(color)); in setPixel()
190 … Gdiplus::Color( tools::sequenceToArgb( color )))) in setPixel()
590 &tools::sequenceToArgb), in fillTexturedPolyPolygon()
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