Searched refs:UNO_NAME_3D_SCENE_LIGHTDIRECTION_3 (Results 1 – 3 of 3) sorted by relevance
277 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_3 ), in lcl_setLightSources()278 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_3 ))); in lcl_setLightSources()
218 #define UNO_NAME_3D_SCENE_LIGHTDIRECTION_3 "D3DSceneLightDirection3" macro
444 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_3), SDRATTR_3DSCENE_LIGHTDIRECTION_3 , &::getCpp…
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