Searched refs:UNO_NAME_3D_SCENE_LIGHTON_6 (Results 1 – 4 of 4) sorted by relevance
266 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_6 ), in lcl_setLightSources()267 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_6 ))); in lcl_setLightSources()
213 #define UNO_NAME_3D_SCENE_LIGHTON_6 "D3DSceneLightOn6" macro
455 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTON_6), SDRATTR_3DSCENE_LIGHTON_6 , &::getBooleanCp…
1320 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_6 ), uno::makeAny( sal_False ) … in setDefaultIllumination()
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