Searched refs:aDepth (Results 1 – 1 of 1) sorted by relevance
238 basegfx::B3DVector aDepth(aCurrB - aCurrA); in impCreateInBetweenNormals() local239 aDepth.normalize(); in impCreateInBetweenNormals()241 if(aDepth.equalZero()) in impCreateInBetweenNormals()245 aDepth = aNextB - aNextA; in impCreateInBetweenNormals()246 aDepth.normalize(); in impCreateInBetweenNormals()255 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals()265 const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); in impCreateInBetweenNormals()
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