Searched refs:aHomMatrix (Results 1 – 1 of 1) sorted by relevance
947 drawing::HomogenMatrix aHomMatrix; in getRotationAngleFromDiagram() local948 if( xSceneProperties->getPropertyValue( C2U("D3DTransformMatrix")) >>= aHomMatrix ) in getRotationAngleFromDiagram()950 aSceneRotation = BaseGFXHelper::HomogenMatrixToB3DHomMatrix( aHomMatrix ); in getRotationAngleFromDiagram()
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