Searched refs:aInvisible (Results 1 – 1 of 1) sorted by relevance
107 basegfx::B2DPolyPolygon aInvisible; in getSpecialDragPoly() local110 getPolyPolygon(aVisible, aInvisible, &rDrag); in getSpecialDragPoly()111 aVisible.append(aInvisible); in getSpecialDragPoly()168 basegfx::B2DPolyPolygon aInvisible; in CreateB2dIAObject() local171 getPolyPolygon(aVisible, aInvisible, 0); in CreateB2dIAObject()173 if(aVisible.count() || aInvisible.count()) in CreateB2dIAObject()191 if(aInvisible.count()) in CreateB2dIAObject()196 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aInvisible, false); in CreateB2dIAObject()
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