Searched refs:aNormalizedDirection (Results 1 – 1 of 1) sorted by relevance
59 basegfx::B2DVector aNormalizedDirection(getDirection()); in create2DDecomposition() local60 aNormalizedDirection.normalize(); in create2DDecomposition()61 aNormalizedDirection *= fViewFixValue; in create2DDecomposition()62 const basegfx::B2DPoint aStartA(aViewPosition - aNormalizedDirection); in create2DDecomposition()63 const basegfx::B2DPoint aEndA(aViewPosition + aNormalizedDirection); in create2DDecomposition()71 …egfx::B2DVector aPerpendicularNormalizedDirection(basegfx::getPerpendicular(aNormalizedDirection)); in create2DDecomposition()
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