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Searched refs:aRotation (Results 1 – 5 of 5) sorted by relevance

/trunk/main/chart2/source/controller/chartapiwrapper/
H A DWrappedSceneProperty.cxx74 ::basegfx::B3DTuple aRotation( BaseGFXHelper::GetRotationFromMatrix( in setPropertyValue()
78 aMatrix.rotate( aRotation.getX(), aRotation.getY(), aRotation.getZ() ); in setPropertyValue()
101 ::basegfx::B3DTuple aRotation( BaseGFXHelper::GetRotationFromMatrix( in getPropertyValue()
105 aMatrix.rotate( aRotation.getX(), aRotation.getY(), aRotation.getZ() ); in getPropertyValue()
/trunk/main/chart2/source/tools/
H A DBaseGFXHelper.cxx187 B3DTuple aScale, aTranslation, aRotation, aShearing; in GetRotationFromMatrix() local
188 rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing ); in GetRotationFromMatrix()
189 return aRotation; in GetRotationFromMatrix()
194 B3DTuple aScale, aTranslation, aRotation, aShearing; in GetScaleFromMatrix() local
195 rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing ); in GetScaleFromMatrix()
H A DThreeDHelper.cxx194 ::basegfx::B3DHomMatrix aRotation( lcl_getCompleteRotationMatrix( xDiagramProps ) ); in lcl_isLightScheme()
195 BaseGFXHelper::ReduceToRotationMatrix( aRotation ); in lcl_isLightScheme()
197 aLightVector = aRotation*aLightVector; in lcl_isLightScheme()
238 ::basegfx::B3DHomMatrix aRotation( lcl_getCompleteRotationMatrix( xDiagramProps ) ); in lcl_setLightsForScheme()
239 BaseGFXHelper::ReduceToRotationMatrix( aRotation ); in lcl_setLightsForScheme()
240 …teLightSource( xDiagramProps, C2U("D3DSceneLightDirection2"), C2U("D3DSceneLightOn2"), aRotation ); in lcl_setLightsForScheme()
956 ::basegfx::B3DTuple aRotation( BaseGFXHelper::GetRotationFromMatrix( aResultRotation ) ); in getRotationAngleFromDiagram()
958 rfXAngleRad = lcl_shiftAngleToIntervalMinusPiToPi(aRotation.getX()); in getRotationAngleFromDiagram()
959 rfYAngleRad = lcl_shiftAngleToIntervalMinusPiToPi(aRotation.getY()); in getRotationAngleFromDiagram()
960 rfZAngleRad = lcl_shiftAngleToIntervalMinusPiToPi(aRotation.getZ()); in getRotationAngleFromDiagram()
/trunk/main/svx/source/engine3d/
H A Dscene3d.cxx770 basegfx::B3DHomMatrix aRotation; in NbcRotate() local
771 aRotation.rotate(0.0, 0.0, fWinkelInRad); in NbcRotate()
772 NbcSetTransform(aRotation * GetTransform()); in NbcRotate()
/trunk/main/svx/source/dialog/
H A Ddlgctl3d.cxx132 basegfx::B3DHomMatrix aRotation; in Construct() local
133 aRotation.rotate(DEG2RAD( 25 ), 0.0, 0.0); in Construct()
134 aRotation.rotate(0.0, DEG2RAD( 40 ), 0.0); in Construct()
135 mpScene->SetTransform(aRotation * mpScene->GetTransform()); in Construct()

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