Searched refs:aStateChangedEvent (Results 1 – 1 of 1) sorted by relevance
1115 AccessibleEventObject aStateChangedEvent; in ScrolledInShape() local1116 aStateChangedEvent.EventId = AccessibleEventId::STATE_CHANGED; in ScrolledInShape()1117 aStateChangedEvent.NewValue <<= AccessibleStateType::FOCUSED; in ScrolledInShape()1118 aStateChangedEvent.Source = xAcc; in ScrolledInShape()1120 FireAccessibleEvent( aStateChangedEvent ); in ScrolledInShape()
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