Searched refs:aVectorPrev (Results 1 – 1 of 1) sorted by relevance
2846 … B2DVector aVectorPrev(rCandidate.getPrevControlPoint(nIndex) - aCurrentPoint); in setContinuityInPoint() local2848 const double fLenPrev(aVectorPrev.getLength()); in setContinuityInPoint()2850 aVectorPrev.normalize(); in setContinuityInPoint()2852 … const B2VectorOrientation aOrientation(getOrientation(aVectorPrev, aVectorNext)); in setContinuityInPoint()2854 … if(ORIENTATION_NEUTRAL == aOrientation && aVectorPrev.scalar(aVectorNext) < 0.0) in setContinuityInPoint()2866 aCurrentPoint + (aVectorPrev * fLenPrevEdge), in setContinuityInPoint()2874 … const B2DVector aNormalizedPerpendicular(getNormalizedPerpendicular(aVectorPrev + aVectorNext)); in setContinuityInPoint()2899 … B2DVector aVectorPrev(rCandidate.getPrevControlPoint(nIndex) - aCurrentPoint); in setContinuityInPoint() local2901 … const double fCommonLength((aVectorPrev.getLength() + aVectorNext.getLength()) / 2.0); in setContinuityInPoint()2902 aVectorPrev.normalize(); in setContinuityInPoint()[all …]