Searched refs:bDrawn (Results 1 – 5 of 5) sorted by relevance
264 if( bDrawn ) in DrawTransparent()333 if( bDrawn ) in DrawTransparent()465 if( !bDrawn ) in DrawTransparent()985 bDrawn = sal_True; in ImplDrawBitmapWallpaper()990 if( !bDrawn ) in ImplDrawBitmapWallpaper()1204 bool bDrawn(true); in DrawEPS() local1217 return bDrawn; in DrawEPS()1220 return bDrawn; in DrawEPS()1230 return bDrawn; in DrawEPS()1241 if( !bDrawn && pSubst ) in DrawEPS()[all …]
567 sal_Bool bDrawn = sal_False; in DrawPauseScene() local620 bDrawn = sal_True; in DrawPauseScene()624 if( !bDrawn ) in DrawPauseScene()
1734 sal_Bool bDrawn = sal_False; in ResolveBitmapActions() local1755 bDrawn = sal_True; in ResolveBitmapActions()1766 bDrawn = sal_True; in ResolveBitmapActions()1773 if ( !bDrawn ) in ResolveBitmapActions()
929 sal_Bool bDrawn = sal_True; in ImplDrawFrame() local949 bDrawn = sal_False; in ImplDrawFrame()951 if( bDrawn ) in ImplDrawFrame()
1136 const bool bDrawn = drawFilledTrapezoids( &aB2DTrapVector[0], nTrapCount, fTransparency ); in drawPolyPolygon() local1137 return bDrawn; in drawPolyPolygon()
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