Searched refs:bTexture (Results 1 – 1 of 1) sorted by relevance
63 … const bool bTexture(aPolyTexture2D.count() && aPolyTexture2D.count() == aPolyPolygon3D.count()); in createViewIndependentPrimitive3DSequence() local65 if(bNormals || bTexture) in createViewIndependentPrimitive3DSequence()78 if(bTexture) in createViewIndependentPrimitive3DSequence()93 if(bTexture) in createViewIndependentPrimitive3DSequence()113 if(bTexture) in createViewIndependentPrimitive3DSequence()
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