Searched refs:convertB3DVector (Results 1 – 7 of 7) sorted by relevance
/trunk/main/xmloff/source/draw/ |
H A D | shapeexport3.cxx | 145 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D); in ImpExport3DShape() 153 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D); in ImpExport3DShape() 182 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D); in ImpExport3DShape() 190 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D); in ImpExport3DShape() 288 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVRP); in export3DSceneAttributes() 296 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVPN); in export3DSceneAttributes() 304 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVUP); in export3DSceneAttributes() 418 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aLightDirection); in export3DLamps()
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H A D | ximp3dobject.cxx | 216 GetImport().GetMM100UnitConverter().convertB3DVector(aNewVec, sValue); in SdXML3DCubeObjectShapeContext() 228 GetImport().GetMM100UnitConverter().convertB3DVector(aNewVec, sValue); in SdXML3DCubeObjectShapeContext() 327 GetImport().GetMM100UnitConverter().convertB3DVector(aNewVec, sValue); in SdXML3DSphereObjectShapeContext() 339 GetImport().GetMM100UnitConverter().convertB3DVector(aNewVec, sValue); in SdXML3DSphereObjectShapeContext()
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H A D | ximp3dscene.cxx | 75 GetImport().GetMM100UnitConverter().convertB3DVector(maDirection, sValue); in SdXML3DLightContext() 277 mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue); in processSceneAttribute() 289 mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue); in processSceneAttribute() 301 mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue); in processSceneAttribute()
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H A D | shapeexport4.cxx | 648 rUnitConverter.convertB3DVector( aStrBuffer, aVec3D ); in ImpExportEnhancedGeometry() 661 rUnitConverter.convertB3DVector( aStrBuffer, aVec3D ); in ImpExportEnhancedGeometry() 717 rUnitConverter.convertB3DVector( aStrBuffer, aVec3D ); in ImpExportEnhancedGeometry()
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H A D | ximpcustomshape.cxx | 184 if ( SvXMLUnitConverter::convertB3DVector( aB3DVector, rValue ) ) in GetB3DVector()
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/trunk/main/xmloff/inc/xmloff/ |
H A D | xmluconv.hxx | 348 static sal_Bool convertB3DVector( ::basegfx::B3DVector& rVector, 352 static void convertB3DVector( ::rtl::OUStringBuffer &rBuffer,
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/trunk/main/xmloff/source/core/ |
H A D | xmluconv.cxx | 1421 sal_Bool SvXMLUnitConverter::convertB3DVector( ::basegfx::B3DVector& rVector, const OUString& rValu… in convertB3DVector() function in SvXMLUnitConverter 1449 void SvXMLUnitConverter::convertB3DVector( OUStringBuffer &rBuffer, const ::basegfx::B3DVector& rVe… in convertB3DVector() function in SvXMLUnitConverter
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