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Searched refs:convertB3DVector (Results 1 – 7 of 7) sorted by relevance

/trunk/main/xmloff/source/draw/
H A Dshapeexport3.cxx145 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D); in ImpExport3DShape()
153 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D); in ImpExport3DShape()
182 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D); in ImpExport3DShape()
190 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D); in ImpExport3DShape()
288 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVRP); in export3DSceneAttributes()
296 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVPN); in export3DSceneAttributes()
304 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVUP); in export3DSceneAttributes()
418 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aLightDirection); in export3DLamps()
H A Dximp3dobject.cxx216 GetImport().GetMM100UnitConverter().convertB3DVector(aNewVec, sValue); in SdXML3DCubeObjectShapeContext()
228 GetImport().GetMM100UnitConverter().convertB3DVector(aNewVec, sValue); in SdXML3DCubeObjectShapeContext()
327 GetImport().GetMM100UnitConverter().convertB3DVector(aNewVec, sValue); in SdXML3DSphereObjectShapeContext()
339 GetImport().GetMM100UnitConverter().convertB3DVector(aNewVec, sValue); in SdXML3DSphereObjectShapeContext()
H A Dximp3dscene.cxx75 GetImport().GetMM100UnitConverter().convertB3DVector(maDirection, sValue); in SdXML3DLightContext()
277 mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue); in processSceneAttribute()
289 mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue); in processSceneAttribute()
301 mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue); in processSceneAttribute()
H A Dshapeexport4.cxx648 rUnitConverter.convertB3DVector( aStrBuffer, aVec3D ); in ImpExportEnhancedGeometry()
661 rUnitConverter.convertB3DVector( aStrBuffer, aVec3D ); in ImpExportEnhancedGeometry()
717 rUnitConverter.convertB3DVector( aStrBuffer, aVec3D ); in ImpExportEnhancedGeometry()
H A Dximpcustomshape.cxx184 if ( SvXMLUnitConverter::convertB3DVector( aB3DVector, rValue ) ) in GetB3DVector()
/trunk/main/xmloff/inc/xmloff/
H A Dxmluconv.hxx348 static sal_Bool convertB3DVector( ::basegfx::B3DVector& rVector,
352 static void convertB3DVector( ::rtl::OUStringBuffer &rBuffer,
/trunk/main/xmloff/source/core/
H A Dxmluconv.cxx1421 sal_Bool SvXMLUnitConverter::convertB3DVector( ::basegfx::B3DVector& rVector, const OUString& rValu… in convertB3DVector() function in SvXMLUnitConverter
1449 void SvXMLUnitConverter::convertB3DVector( OUStringBuffer &rBuffer, const ::basegfx::B3DVector& rVe… in convertB3DVector() function in SvXMLUnitConverter

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