/trunk/main/drawinglayer/source/attribute/ |
H A D | sdrshadowattribute.cxx | 48 double fTransparence, in ImpSdrShadowAttribute() argument 52 mfTransparence(fTransparence), in ImpSdrShadowAttribute() 90 double fTransparence, in SdrShadowAttribute() argument 93 rOffset, fTransparence, rColor)) in SdrShadowAttribute()
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H A D | sdrfillattribute.cxx | 52 double fTransparence, in ImpSdrFillAttribute() argument 58 mfTransparence(fTransparence), in ImpSdrFillAttribute() 105 double fTransparence, in SdrFillAttribute() argument 112 fTransparence, rColor, rGradient, rHatch, rFillGraphic)) in SdrFillAttribute()
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H A D | sdrlineattribute.cxx | 52 double fTransparence, in ImpSdrLineAttribute() argument 60 mfTransparence(fTransparence), in ImpSdrLineAttribute() 125 double fTransparence, in SdrLineAttribute() argument 134 fTransparence, in SdrLineAttribute()
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/trunk/main/svx/source/sdr/attribute/ |
H A D | sdrallfillattributeshelper.cxx | 180 double fTransparence(maFillAttribute->getTransparence()); in getAverageColor() local 187 fTransparence = (fTransA + fTransB) * 0.5; in getAverageColor() 229 if(!basegfx::fTools::equalZero(fTransparence)) in getAverageColor() 232 aRetval = basegfx::interpolate(aRetval, rFallback, fTransparence); in getAverageColor()
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/trunk/main/svx/source/sdr/overlay/ |
H A D | overlaypolypolygon.cxx | 60 … const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01); in createOverlayObjectPrimitive2DSequence() local 66 fTransparence, in createOverlayObjectPrimitive2DSequence()
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H A D | overlayrectangle.cxx | 76 double fTransparence, in OverlayRectangle() argument 84 mfTransparence(fTransparence), in OverlayRectangle()
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H A D | overlayrollingrectangle.cxx | 68 … const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01); in createOverlayObjectPrimitive2DSequence() local 73 fTransparence, in createOverlayObjectPrimitive2DSequence()
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H A D | overlayselection.cxx | 139 const double fTransparence(mnLastTransparence / 100.0); in createOverlayObjectPrimitive2DSequence() local 143 fTransparence)); in createOverlayObjectPrimitive2DSequence()
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H A D | overlaytools.cxx | 213 double fTransparence, in OverlayRectanglePrimitive() argument 220 mfTransparence(fTransparence), in OverlayRectanglePrimitive()
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/trunk/main/drawinglayer/source/primitive2d/ |
H A D | unifiedtransparenceprimitive2d.cxx | 46 double fTransparence) in UnifiedTransparencePrimitive2D() argument 48 mfTransparence(fTransparence) in UnifiedTransparencePrimitive2D()
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H A D | polypolygonprimitive2d.cxx | 735 double fTransparence, in PolyPolygonSelectionPrimitive2D() argument 741 mfTransparence(fTransparence), in PolyPolygonSelectionPrimitive2D()
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/trunk/main/drawinglayer/source/primitive3d/ |
H A D | textureprimitive3d.cxx | 74 double fTransparence, in UnifiedTransparenceTexturePrimitive3D() argument 77 mfTransparence(fTransparence) in UnifiedTransparenceTexturePrimitive3D()
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/trunk/main/sw/source/ui/docvw/ |
H A D | OverlayRanges.cxx | 87 const double fTransparence( nTransparence / 100.0 ); in createOverlayObjectPrimitive2DSequence() local 91 fTransparence)); in createOverlayObjectPrimitive2DSequence()
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/trunk/main/svx/source/svdraw/ |
H A D | svdfmtf.cxx | 1570 double fTransparence(0.0); in DoAction() local 1577 fTransparence = aMedium.luminance(); in DoAction() 1579 if(basegfx::fTools::lessOrEqual(fTransparence, 0.0)) in DoAction() 1583 else if(basegfx::fTools::moreOrEqual(fTransparence, 1.0)) in DoAction() 1615 sal_uInt8 aAlpha(basegfx::fround(fTransparence * 255.0)); in DoAction() 1648 const double fOpNew(1.0 - fTransparence); in DoAction()
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H A D | svdhdl.cxx | 1741 const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01); in CreateB2dIAObject() local 1747 fTransparence, in CreateB2dIAObject()
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H A D | svdedxv.cxx | 371 … const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01); in ImpPaintOutlinerView() local 377 fTransparence, in ImpPaintOutlinerView()
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/trunk/main/svx/source/table/ |
H A D | tablehandles.cxx | 292 … const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01); in CreateB2dIAObject() local 298 fTransparence, in CreateB2dIAObject()
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/trunk/main/drawinglayer/inc/drawinglayer/primitive2d/ |
H A D | unifiedtransparenceprimitive2d.hxx | 53 double fTransparence);
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H A D | polypolygonprimitive2d.hxx | 505 double fTransparence,
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/trunk/main/drawinglayer/inc/drawinglayer/attribute/ |
H A D | sdrshadowattribute.hxx | 53 double fTransparence,
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H A D | sdrfillattribute.hxx | 54 double fTransparence,
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H A D | sdrlineattribute.hxx | 57 double fTransparence,
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/trunk/main/svx/inc/svx/sdr/overlay/ |
H A D | overlayrectangle.hxx | 62 double fTransparence,
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H A D | overlaytools.hxx | 157 double fTransparence,
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/trunk/main/drawinglayer/inc/drawinglayer/primitive3d/ |
H A D | textureprimitive3d.hxx | 99 double fTransparence,
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