Searched refs:fU (Results 1 – 1 of 1) sorted by relevance
910 double fU = 1.0 - fT; in SubdivideBezier() local911 double fU2 = fU * fU; in SubdivideBezier()912 double fU3 = fU * fU2; in SubdivideBezier()929 fT2 * fU * pPoints[nIdx+2].X() * 3 + in SubdivideBezier()933 fT2 * fU * pPoints[nIdx+2].Y() * 3 + in SubdivideBezier()938 fT * fU * pPoints[nIdx+1].X() * 2 + in SubdivideBezier()941 fT * fU * pPoints[nIdx+1].Y() * 2 + in SubdivideBezier()945 pPoints[nPos].X() = (long) (fU * pPoints[nIdx ].X() + in SubdivideBezier()947 pPoints[nPos].Y() = (long) (fU * pPoints[nIdx ].Y() + in SubdivideBezier()
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