Searched refs:mVertexObject (Results 1 – 2 of 2) sorted by relevance
65 mVertexObject( 0 ), in OGLTransitionImpl()139 GLuint mVertexObject, mFragmentObject, mProgramObject; member in OGLTransitionImpl
49 if( mVertexObject ) { in clear()50 OGLShaders::glDeleteShader( mVertexObject ); in clear()51 mVertexObject = 0; in clear()
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