Searched refs:nAccumulate (Results 1 – 2 of 2) sorted by relevance
1718 sal_uInt32 nAccumulate; in importAnimateAttributeTargetContainer() local1721 mrStCtrl >> nBits >> nAdditive >> nAccumulate >> nTransformType; in importAnimateAttributeTargetContainer()1747 xAnimate->setAccumulate( (nAccumulate == 0) ? sal_True : sal_False ); in importAnimateAttributeTargetContainer()1756 fprintf( mpFile, " accumulate=\"%s\"", (nAccumulate == 0) ? "none" : "always" ); in importAnimateAttributeTargetContainer()
1682 sal_uInt32 nAccumulate = 0; in exportAnimateTarget() local1703 nAccumulate = 1; in exportAnimateTarget()1708 << nAccumulate in exportAnimateTarget()
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