Searched refs:nBTop (Results 1 – 1 of 1) sorted by relevance
528 sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY())); in RenderFillGraphicPrimitive2D() local550 if(nBTop > nOTop) in RenderFillGraphicPrimitive2D()552 const sal_Int32 nDiff((nBTop / nBHeight) + 1); in RenderFillGraphicPrimitive2D()555 nBTop -= nDiff * nBHeight; in RenderFillGraphicPrimitive2D()558 if(nBTop + nBHeight <= nOTop) in RenderFillGraphicPrimitive2D()560 const sal_Int32 nDiff(-nBTop / nBHeight); in RenderFillGraphicPrimitive2D()563 nBTop += nDiff * nBHeight; in RenderFillGraphicPrimitive2D()578 … for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++) in RenderFillGraphicPrimitive2D()607 … for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop); in RenderFillGraphicPrimitive2D()
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