Searched refs:nBulletWidth (Results 1 – 3 of 3) sorted by relevance
1177 sal_uInt16 nBulletWidth = 0; in Paint() local1180 nBulletWidth = lcl_DrawGraphic(pVDev, rFmt, in Paint()1186 nBulletWidth = lcl_DrawBullet(pVDev, rFmt, nNumberXPos, nYStart, aStdFont.GetSize()); in Paint()1197 nBulletWidth = (sal_uInt16)pVDev->GetTextWidth(aText); in Paint()1207 nBulletWidth = nBulletWidth + (sal_uInt16)pVDev->GetTextWidth(aText); in Paint()1218 if(nNumberXPos + nBulletWidth + nTextOffset > nTextXPos ) in Paint()1219 nTextXPos = nNumberXPos + nBulletWidth + nTextOffset; in Paint()1229 if ( nTextXPos < nNumberXPos + nBulletWidth ) in Paint()1231 nTextXPos = nNumberXPos + nBulletWidth; in Paint()1238 nTextXPos = nNumberXPos + nBulletWidth; in Paint()
2772 sal_uInt16 nBulletWidth = 0; in Paint() local2775 nBulletWidth = rFmt.IsShowSymbol() ? lcl_DrawGraphic(pVDev, rFmt, in Paint()2781 nBulletWidth = rFmt.IsShowSymbol() ? in Paint()2802 nBulletWidth = (sal_uInt16)pVDev->GetTextWidth(aText); in Paint()2812 nBulletWidth = nBulletWidth + (sal_uInt16)pVDev->GetTextWidth(aText); in Paint()2822 if(nNumberXPos + nBulletWidth + nTextOffset > nTextXPos ) in Paint()2823 nTextXPos = nNumberXPos + nBulletWidth + nTextOffset; in Paint()2833 if ( nTextXPos < nNumberXPos + nBulletWidth ) in Paint()2835 nTextXPos = nNumberXPos + nBulletWidth; in Paint()2842 nTextXPos = nNumberXPos + nBulletWidth; in Paint()
1681 …long nBulletWidth = Max( (long) -rLR.GetTxtFirstLineOfst(), (long) ((-pFmt->GetFirstLineOffset()) … in ImpCalcBulletArea() local1682 if ( nBulletWidth < aBulletSize.Width() ) // Bullet macht sich Platz in ImpCalcBulletArea()1683 nBulletWidth = aBulletSize.Width(); in ImpCalcBulletArea()1692 aTopLeft.X() = pEditEngine->GetFirstLineStartX( nPara ) - nBulletWidth; in ImpCalcBulletArea()1725 aTopLeft.X() += nBulletWidth - aBulletSize.Width(); in ImpCalcBulletArea()1729 aTopLeft.X() += ( nBulletWidth - aBulletSize.Width() ) / 2; in ImpCalcBulletArea()
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