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Searched refs:nCharacterOrientation (Results 1 – 4 of 4) sorted by relevance

/trunk/main/filter/source/graphicfilter/icgm/
H A Delements.cxx121 nCharacterOrientation[ 0 ] = rSource.nCharacterOrientation[ 0 ]; in operator =()
122 nCharacterOrientation[ 1 ] = rSource.nCharacterOrientation[ 1 ]; in operator =()
123 nCharacterOrientation[ 2 ] = rSource.nCharacterOrientation[ 2 ]; in operator =()
124 nCharacterOrientation[ 3 ] = rSource.nCharacterOrientation[ 3 ]; in operator =()
235 nCharacterOrientation[0] = 0; in Init()
236 nCharacterOrientation[1] = 1; in Init()
237 nCharacterOrientation[2] = 1; in Init()
238 nCharacterOrientation[3] = 0; in Init()
H A Dclass5.cxx179 pElement->nCharacterOrientation[0] = ImplGetI( pElement->nVDCIntegerPrecision ); in ImplDoClass5()
180 pElement->nCharacterOrientation[1] = ImplGetI( pElement->nVDCIntegerPrecision ); in ImplDoClass5()
181 pElement->nCharacterOrientation[2] = ImplGetI( pElement->nVDCIntegerPrecision ); in ImplDoClass5()
182 pElement->nCharacterOrientation[3] = ImplGetI( pElement->nVDCIntegerPrecision ); in ImplDoClass5()
186 …pElement->nCharacterOrientation[0] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCReal… in ImplDoClass5()
187 …pElement->nCharacterOrientation[1] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCReal… in ImplDoClass5()
188 …pElement->nCharacterOrientation[2] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCReal… in ImplDoClass5()
189 …pElement->nCharacterOrientation[3] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCReal… in ImplDoClass5()
H A Delements.hxx102 double nCharacterOrientation[ 4 ]; member in CGMElements
H A Dactimpr.cxx867 double nX = mpCGM->pElement->nCharacterOrientation[ 2 ]; in DrawText()
868 double nY = mpCGM->pElement->nCharacterOrientation[ 3 ]; in DrawText()

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