Searched refs:nHandleHasAfterEffect (Results 1 – 3 of 3) sorted by relevance
1382 if( (pSet->getPropertyState( nHandleHasAfterEffect ) != STLPropertyState_AMBIGUOUS) && in CustomAnimationEffectTabPage()1387 pSet->getPropertyValue( nHandleHasAfterEffect ) >>= bHasAfterEffect; in CustomAnimationEffectTabPage()1644 if(mpSet->getPropertyState( nHandleHasAfterEffect ) != STLPropertyState_AMBIGUOUS) in update()1645 mpSet->getPropertyValue( nHandleHasAfterEffect ) >>= bOldAfterEffect; in update()1650 pSet->setPropertyValue( nHandleHasAfterEffect, makeAny( bAfterEffect ) ); in update()2494 pSet->setPropertyDefaultValue( nHandleHasAfterEffect, makeAny( (sal_Bool)sal_False ) ); in createDefaultSet()
43 const sal_Int32 nHandleHasAfterEffect = 1; variable
1356 addValue( pSet, nHandleHasAfterEffect, makeAny( pEffect->hasAfterEffect() ) ); in createSelectionSet()1566 if( pResultSet->getPropertyState( nHandleHasAfterEffect ) == STLPropertyState_DIRECT ) in changeSelection()1569 if( pResultSet->getPropertyValue( nHandleHasAfterEffect ) >>= bHasAfterEffect ) in changeSelection()
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