Searched refs:nOriVal (Results 1 – 1 of 1) sorted by relevance
2885 short nOriVal = 0; in DrawEdit() local2889 nOriVal = 2700; in DrawEdit()2894 nOriVal = 900; in DrawEdit()2921 if ( bSimClip && !nOriVal && !bAsianVertical ) in DrawEdit()2938 pEngine->Draw( pDev, aLogicStart, nOriVal ); in DrawEdit()3590 long nOriVal = 0; in DrawRotated() local3594 nOriVal = nAttrRotate / 10; in DrawRotated()3659 pEngine->Draw( pDev, aLogicStart, (short)nOriVal ); in DrawRotated()
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