Searched refs:nSquares (Results 1 – 2 of 2) sorted by relevance
876 DBG_ASSERT(nIndex >= 0 && nIndex < nSquares ," Check Index"); in IndexToPoint()927 nSquares = nLines * nLines; in SvxPixelCtl()928 pPixel = new sal_uInt16[ nSquares ]; in SvxPixelCtl()929 rtl_zeroMemory(pPixel, nSquares * sizeof(sal_uInt16)); in SvxPixelCtl()1191 for(sal_uInt16 i(0); i < nSquares; i++) in SetXBitmap()1225 rtl_zeroMemory(pPixel, nSquares * sizeof(sal_uInt16)); in Reset()
210 sal_uInt16 nLines, nSquares; member in SvxPixelCtl248 long GetSquares() const { return nSquares ; } in GetSquares()