Searched refs:rPos1 (Results 1 – 5 of 5) sorted by relevance
239 inline bool operator==( const ScHTMLPos& rPos1, const ScHTMLPos& rPos2 ) in operator ==() argument241 return (rPos1.mnRow == rPos2.mnRow) && (rPos1.mnCol == rPos2.mnCol); in operator ==()244 inline bool operator<( const ScHTMLPos& rPos1, const ScHTMLPos& rPos2 ) in operator <() argument246 …return (rPos1.mnRow < rPos2.mnRow) || ((rPos1.mnRow == rPos2.mnRow) && (rPos1.mnCol < rPos2.mnCol)… in operator <()
367 drawing::Direction3D operator-( const drawing::Position3D& rPos1 in operator -() argument371 rPos1.PositionX - rPos2.PositionX in operator -()372 , rPos1.PositionY - rPos2.PositionY in operator -()373 , rPos1.PositionZ - rPos2.PositionZ in operator -()377 bool operator==( const drawing::Position3D& rPos1 in operator ==() argument380 return rPos1.PositionX == rPos2.PositionX in operator ==()381 && rPos1.PositionY == rPos2.PositionY in operator ==()382 && rPos1.PositionZ == rPos2.PositionZ; in operator ==()
159 operator-( const com::sun::star::drawing::Position3D& rPos1166 bool operator==( const com::sun::star::drawing::Position3D& rPos1
902 …inline bool operator() ( const VCartesianAxis::ScreenPosAndLogicPos& rPos1, const VCartesianAxis::… in operator ()()904 return ( rPos1.aScreenPos.getX() < rPos2.aScreenPos.getX() ); in operator ()()910 …inline bool operator() ( const VCartesianAxis::ScreenPosAndLogicPos& rPos1, const VCartesianAxis::… in operator ()()912 return ( rPos1.aScreenPos.getY() > rPos2.aScreenPos.getY() ); in operator ()()
241 inline bool IsPrevPos( const SwPosition rPos1, const SwPosition rPos2 ) in IsPrevPos() argument245 rPos2.nNode.GetIndex() - 1 == rPos1.nNode.GetIndex() && in IsPrevPos()246 0 != ( pCNd = rPos1.nNode.GetNode().GetCntntNode() ) in IsPrevPos()247 ? rPos1.nContent.GetIndex() == pCNd->Len() in IsPrevPos()
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