Searched refs:rScenRange (Results 1 – 2 of 2) sorted by relevance
241 sal_Bool HasScenarioButton( const Point& rPosPixel, ScRange& rScenRange );242 sal_Bool HasScenarioRange( sal_uInt16 nCol, sal_Int32 nRow, ScRange& rScenRange ); 347 void DoScenarioMenue( const ScRange& rScenRange );
733 void ScGridWindow::DoScenarioMenue( const ScRange& rScenRange ) in DoScenarioMenue() argument738 SCCOL nCol = rScenRange.aEnd.Col(); // Zelle unterhalb des Buttons in DoScenarioMenue()739 SCROW nRow = rScenRange.aStart.Row(); in DoScenarioMenue()742 nRow = rScenRange.aEnd.Row() + 1; // Bereich ganz oben -> Button unterhalb in DoScenarioMenue()807 if (pDoc->HasScenarioRange( i, rScenRange )) in DoScenarioMenue()871 sal_Bool ScGridWindow::HasScenarioRange( sal_uInt16 nCol, sal_Int32 nRow, ScRange& rScenRange ) in HasScenarioRange() argument901 rScenRange = aRange; in HasScenarioRange()5140 sal_Bool ScGridWindow::HasScenarioButton( const Point& rPosPixel, ScRange& rScenRange ) in HasScenarioButton() argument5195 rScenRange = aRange; in HasScenarioButton()
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