xref: /AOO41X/main/basegfx/source/curve/b2dcubicbezier.cxx (revision 09dbbe930366fe6f99ae3b8ae1cf8690b638dbda)
1*09dbbe93SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
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15*09dbbe93SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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21*09dbbe93SAndrew Rist 
22*09dbbe93SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_basegfx.hxx"
26cdf0e10cSrcweir #include <basegfx/curve/b2dcubicbezier.hxx>
27cdf0e10cSrcweir #include <basegfx/vector/b2dvector.hxx>
28cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
29cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
30cdf0e10cSrcweir 
31cdf0e10cSrcweir #include <limits>
32cdf0e10cSrcweir 
33cdf0e10cSrcweir // #i37443#
34cdf0e10cSrcweir #define FACTOR_FOR_UNSHARPEN    (1.6)
35cdf0e10cSrcweir #ifdef DBG_UTIL
36cdf0e10cSrcweir static double fMultFactUnsharpen = FACTOR_FOR_UNSHARPEN;
37cdf0e10cSrcweir #endif
38cdf0e10cSrcweir 
39cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
40cdf0e10cSrcweir 
41cdf0e10cSrcweir namespace basegfx
42cdf0e10cSrcweir {
43cdf0e10cSrcweir     namespace
44cdf0e10cSrcweir     {
ImpSubDivAngle(const B2DPoint & rfPA,const B2DPoint & rfEA,const B2DPoint & rfEB,const B2DPoint & rfPB,B2DPolygon & rTarget,double fAngleBound,bool bAllowUnsharpen,sal_uInt16 nMaxRecursionDepth)45cdf0e10cSrcweir         void ImpSubDivAngle(
46cdf0e10cSrcweir             const B2DPoint& rfPA,           // start point
47cdf0e10cSrcweir             const B2DPoint& rfEA,           // edge on A
48cdf0e10cSrcweir             const B2DPoint& rfEB,           // edge on B
49cdf0e10cSrcweir             const B2DPoint& rfPB,           // end point
50cdf0e10cSrcweir             B2DPolygon& rTarget,            // target polygon
51cdf0e10cSrcweir             double fAngleBound,             // angle bound in [0.0 .. 2PI]
52cdf0e10cSrcweir             bool bAllowUnsharpen,           // #i37443# allow the criteria to get unsharp in recursions
53cdf0e10cSrcweir             sal_uInt16 nMaxRecursionDepth)  // endless loop protection
54cdf0e10cSrcweir         {
55cdf0e10cSrcweir             if(nMaxRecursionDepth)
56cdf0e10cSrcweir             {
57cdf0e10cSrcweir                 // do angle test
58cdf0e10cSrcweir                 B2DVector aLeft(rfEA - rfPA);
59cdf0e10cSrcweir                 B2DVector aRight(rfEB - rfPB);
60cdf0e10cSrcweir 
61cdf0e10cSrcweir                 // #i72104#
62cdf0e10cSrcweir                 if(aLeft.equalZero())
63cdf0e10cSrcweir                 {
64cdf0e10cSrcweir                     aLeft = rfEB - rfPA;
65cdf0e10cSrcweir                 }
66cdf0e10cSrcweir 
67cdf0e10cSrcweir                 if(aRight.equalZero())
68cdf0e10cSrcweir                 {
69cdf0e10cSrcweir                     aRight = rfEA - rfPB;
70cdf0e10cSrcweir                 }
71cdf0e10cSrcweir 
72cdf0e10cSrcweir                 const double fCurrentAngle(aLeft.angle(aRight));
73cdf0e10cSrcweir 
74cdf0e10cSrcweir                 if(fabs(fCurrentAngle) > (F_PI - fAngleBound))
75cdf0e10cSrcweir                 {
76cdf0e10cSrcweir                     // end recursion
77cdf0e10cSrcweir                     nMaxRecursionDepth = 0;
78cdf0e10cSrcweir                 }
79cdf0e10cSrcweir                 else
80cdf0e10cSrcweir                 {
81cdf0e10cSrcweir                     if(bAllowUnsharpen)
82cdf0e10cSrcweir                     {
83cdf0e10cSrcweir                         // #i37443# unsharpen criteria
84cdf0e10cSrcweir #ifdef DBG_UTIL
85cdf0e10cSrcweir                         fAngleBound *= fMultFactUnsharpen;
86cdf0e10cSrcweir #else
87cdf0e10cSrcweir                         fAngleBound *= FACTOR_FOR_UNSHARPEN;
88cdf0e10cSrcweir #endif
89cdf0e10cSrcweir                     }
90cdf0e10cSrcweir                 }
91cdf0e10cSrcweir             }
92cdf0e10cSrcweir 
93cdf0e10cSrcweir             if(nMaxRecursionDepth)
94cdf0e10cSrcweir             {
95cdf0e10cSrcweir                 // divide at 0.5
96cdf0e10cSrcweir                 const B2DPoint aS1L(average(rfPA, rfEA));
97cdf0e10cSrcweir                 const B2DPoint aS1C(average(rfEA, rfEB));
98cdf0e10cSrcweir                 const B2DPoint aS1R(average(rfEB, rfPB));
99cdf0e10cSrcweir                 const B2DPoint aS2L(average(aS1L, aS1C));
100cdf0e10cSrcweir                 const B2DPoint aS2R(average(aS1C, aS1R));
101cdf0e10cSrcweir                 const B2DPoint aS3C(average(aS2L, aS2R));
102cdf0e10cSrcweir 
103cdf0e10cSrcweir                 // left recursion
104cdf0e10cSrcweir                 ImpSubDivAngle(rfPA, aS1L, aS2L, aS3C, rTarget, fAngleBound, bAllowUnsharpen, nMaxRecursionDepth - 1);
105cdf0e10cSrcweir 
106cdf0e10cSrcweir                 // right recursion
107cdf0e10cSrcweir                 ImpSubDivAngle(aS3C, aS2R, aS1R, rfPB, rTarget, fAngleBound, bAllowUnsharpen, nMaxRecursionDepth - 1);
108cdf0e10cSrcweir             }
109cdf0e10cSrcweir             else
110cdf0e10cSrcweir             {
111cdf0e10cSrcweir                 rTarget.append(rfPB);
112cdf0e10cSrcweir             }
113cdf0e10cSrcweir         }
114cdf0e10cSrcweir 
ImpSubDivAngleStart(const B2DPoint & rfPA,const B2DPoint & rfEA,const B2DPoint & rfEB,const B2DPoint & rfPB,B2DPolygon & rTarget,const double & rfAngleBound,bool bAllowUnsharpen)115cdf0e10cSrcweir         void ImpSubDivAngleStart(
116cdf0e10cSrcweir             const B2DPoint& rfPA,           // start point
117cdf0e10cSrcweir             const B2DPoint& rfEA,           // edge on A
118cdf0e10cSrcweir             const B2DPoint& rfEB,           // edge on B
119cdf0e10cSrcweir             const B2DPoint& rfPB,           // end point
120cdf0e10cSrcweir             B2DPolygon& rTarget,            // target polygon
121cdf0e10cSrcweir             const double& rfAngleBound,     // angle bound in [0.0 .. 2PI]
122cdf0e10cSrcweir             bool bAllowUnsharpen)           // #i37443# allow the criteria to get unsharp in recursions
123cdf0e10cSrcweir         {
124cdf0e10cSrcweir             sal_uInt16 nMaxRecursionDepth(8);
125cdf0e10cSrcweir             const B2DVector aLeft(rfEA - rfPA);
126cdf0e10cSrcweir             const B2DVector aRight(rfEB - rfPB);
127cdf0e10cSrcweir             bool bLeftEqualZero(aLeft.equalZero());
128cdf0e10cSrcweir             bool bRightEqualZero(aRight.equalZero());
129cdf0e10cSrcweir             bool bAllParallel(false);
130cdf0e10cSrcweir 
131cdf0e10cSrcweir             if(bLeftEqualZero && bRightEqualZero)
132cdf0e10cSrcweir             {
133cdf0e10cSrcweir                 nMaxRecursionDepth = 0;
134cdf0e10cSrcweir             }
135cdf0e10cSrcweir             else
136cdf0e10cSrcweir             {
137cdf0e10cSrcweir                 const B2DVector aBase(rfPB - rfPA);
138cdf0e10cSrcweir                 const bool bBaseEqualZero(aBase.equalZero()); // #i72104#
139cdf0e10cSrcweir 
140cdf0e10cSrcweir                 if(!bBaseEqualZero)
141cdf0e10cSrcweir                 {
142cdf0e10cSrcweir                     const bool bLeftParallel(bLeftEqualZero ? true : areParallel(aLeft, aBase));
143cdf0e10cSrcweir                     const bool bRightParallel(bRightEqualZero ? true : areParallel(aRight, aBase));
144cdf0e10cSrcweir 
145cdf0e10cSrcweir                     if(bLeftParallel && bRightParallel)
146cdf0e10cSrcweir                     {
147cdf0e10cSrcweir                         bAllParallel = true;
148cdf0e10cSrcweir 
149cdf0e10cSrcweir                         if(!bLeftEqualZero)
150cdf0e10cSrcweir                         {
151cdf0e10cSrcweir                             double fFactor;
152cdf0e10cSrcweir 
153cdf0e10cSrcweir                             if(fabs(aBase.getX()) > fabs(aBase.getY()))
154cdf0e10cSrcweir                             {
155cdf0e10cSrcweir                                 fFactor = aLeft.getX() / aBase.getX();
156cdf0e10cSrcweir                             }
157cdf0e10cSrcweir                             else
158cdf0e10cSrcweir                             {
159cdf0e10cSrcweir                                 fFactor = aLeft.getY() / aBase.getY();
160cdf0e10cSrcweir                             }
161cdf0e10cSrcweir 
162cdf0e10cSrcweir                             if(fFactor >= 0.0 && fFactor <= 1.0)
163cdf0e10cSrcweir                             {
164cdf0e10cSrcweir                                 bLeftEqualZero = true;
165cdf0e10cSrcweir                             }
166cdf0e10cSrcweir                         }
167cdf0e10cSrcweir 
168cdf0e10cSrcweir                         if(!bRightEqualZero)
169cdf0e10cSrcweir                         {
170cdf0e10cSrcweir                             double fFactor;
171cdf0e10cSrcweir 
172cdf0e10cSrcweir                             if(fabs(aBase.getX()) > fabs(aBase.getY()))
173cdf0e10cSrcweir                             {
174cdf0e10cSrcweir                                 fFactor = aRight.getX() / -aBase.getX();
175cdf0e10cSrcweir                             }
176cdf0e10cSrcweir                             else
177cdf0e10cSrcweir                             {
178cdf0e10cSrcweir                                 fFactor = aRight.getY() / -aBase.getY();
179cdf0e10cSrcweir                             }
180cdf0e10cSrcweir 
181cdf0e10cSrcweir                             if(fFactor >= 0.0 && fFactor <= 1.0)
182cdf0e10cSrcweir                             {
183cdf0e10cSrcweir                                 bRightEqualZero = true;
184cdf0e10cSrcweir                             }
185cdf0e10cSrcweir                         }
186cdf0e10cSrcweir 
187cdf0e10cSrcweir                         if(bLeftEqualZero && bRightEqualZero)
188cdf0e10cSrcweir                         {
189cdf0e10cSrcweir                             nMaxRecursionDepth = 0;
190cdf0e10cSrcweir                         }
191cdf0e10cSrcweir                     }
192cdf0e10cSrcweir                 }
193cdf0e10cSrcweir             }
194cdf0e10cSrcweir 
195cdf0e10cSrcweir             if(nMaxRecursionDepth)
196cdf0e10cSrcweir             {
197cdf0e10cSrcweir                 // divide at 0.5 ad test both edges for angle criteria
198cdf0e10cSrcweir                 const B2DPoint aS1L(average(rfPA, rfEA));
199cdf0e10cSrcweir                 const B2DPoint aS1C(average(rfEA, rfEB));
200cdf0e10cSrcweir                 const B2DPoint aS1R(average(rfEB, rfPB));
201cdf0e10cSrcweir                 const B2DPoint aS2L(average(aS1L, aS1C));
202cdf0e10cSrcweir                 const B2DPoint aS2R(average(aS1C, aS1R));
203cdf0e10cSrcweir                 const B2DPoint aS3C(average(aS2L, aS2R));
204cdf0e10cSrcweir 
205cdf0e10cSrcweir                 // test left
206cdf0e10cSrcweir                 bool bAngleIsSmallerLeft(bAllParallel && bLeftEqualZero);
207cdf0e10cSrcweir                 if(!bAngleIsSmallerLeft)
208cdf0e10cSrcweir                 {
209cdf0e10cSrcweir                     const B2DVector aLeftLeft(bLeftEqualZero ? aS2L - aS1L : aS1L - rfPA); // #i72104#
210cdf0e10cSrcweir                     const B2DVector aRightLeft(aS2L - aS3C);
211cdf0e10cSrcweir                     const double fCurrentAngleLeft(aLeftLeft.angle(aRightLeft));
212cdf0e10cSrcweir                     bAngleIsSmallerLeft = (fabs(fCurrentAngleLeft) > (F_PI - rfAngleBound));
213cdf0e10cSrcweir                 }
214cdf0e10cSrcweir 
215cdf0e10cSrcweir                 // test right
216cdf0e10cSrcweir                 bool bAngleIsSmallerRight(bAllParallel && bRightEqualZero);
217cdf0e10cSrcweir                 if(!bAngleIsSmallerRight)
218cdf0e10cSrcweir                 {
219cdf0e10cSrcweir                     const B2DVector aLeftRight(aS2R - aS3C);
220cdf0e10cSrcweir                     const B2DVector aRightRight(bRightEqualZero ? aS2R - aS1R : aS1R - rfPB); // #i72104#
221cdf0e10cSrcweir                     const double fCurrentAngleRight(aLeftRight.angle(aRightRight));
222cdf0e10cSrcweir                     bAngleIsSmallerRight = (fabs(fCurrentAngleRight) > (F_PI - rfAngleBound));
223cdf0e10cSrcweir                 }
224cdf0e10cSrcweir 
225cdf0e10cSrcweir                 if(bAngleIsSmallerLeft && bAngleIsSmallerRight)
226cdf0e10cSrcweir                 {
227cdf0e10cSrcweir                     // no recursion necessary at all
228cdf0e10cSrcweir                     nMaxRecursionDepth = 0;
229cdf0e10cSrcweir                 }
230cdf0e10cSrcweir                 else
231cdf0e10cSrcweir                 {
232cdf0e10cSrcweir                     // left
233cdf0e10cSrcweir                     if(bAngleIsSmallerLeft)
234cdf0e10cSrcweir                     {
235cdf0e10cSrcweir                         rTarget.append(aS3C);
236cdf0e10cSrcweir                     }
237cdf0e10cSrcweir                     else
238cdf0e10cSrcweir                     {
239cdf0e10cSrcweir                         ImpSubDivAngle(rfPA, aS1L, aS2L, aS3C, rTarget, rfAngleBound, bAllowUnsharpen, nMaxRecursionDepth);
240cdf0e10cSrcweir                     }
241cdf0e10cSrcweir 
242cdf0e10cSrcweir                     // right
243cdf0e10cSrcweir                     if(bAngleIsSmallerRight)
244cdf0e10cSrcweir                     {
245cdf0e10cSrcweir                         rTarget.append(rfPB);
246cdf0e10cSrcweir                     }
247cdf0e10cSrcweir                     else
248cdf0e10cSrcweir                     {
249cdf0e10cSrcweir                         ImpSubDivAngle(aS3C, aS2R, aS1R, rfPB, rTarget, rfAngleBound, bAllowUnsharpen, nMaxRecursionDepth);
250cdf0e10cSrcweir                     }
251cdf0e10cSrcweir                 }
252cdf0e10cSrcweir             }
253cdf0e10cSrcweir 
254cdf0e10cSrcweir             if(!nMaxRecursionDepth)
255cdf0e10cSrcweir             {
256cdf0e10cSrcweir                 rTarget.append(rfPB);
257cdf0e10cSrcweir             }
258cdf0e10cSrcweir         }
259cdf0e10cSrcweir 
ImpSubDivDistance(const B2DPoint & rfPA,const B2DPoint & rfEA,const B2DPoint & rfEB,const B2DPoint & rfPB,B2DPolygon & rTarget,double fDistanceBound2,double fLastDistanceError2,sal_uInt16 nMaxRecursionDepth)260cdf0e10cSrcweir         void ImpSubDivDistance(
261cdf0e10cSrcweir             const B2DPoint& rfPA,           // start point
262cdf0e10cSrcweir             const B2DPoint& rfEA,           // edge on A
263cdf0e10cSrcweir             const B2DPoint& rfEB,           // edge on B
264cdf0e10cSrcweir             const B2DPoint& rfPB,           // end point
265cdf0e10cSrcweir             B2DPolygon& rTarget,            // target polygon
266cdf0e10cSrcweir             double fDistanceBound2,         // quadratic distance criteria
267cdf0e10cSrcweir             double fLastDistanceError2,     // the last quadratic distance error
268cdf0e10cSrcweir             sal_uInt16 nMaxRecursionDepth)  // endless loop protection
269cdf0e10cSrcweir         {
270cdf0e10cSrcweir             if(nMaxRecursionDepth)
271cdf0e10cSrcweir             {
272cdf0e10cSrcweir                 // decide if another recursion is needed. If not, set
273cdf0e10cSrcweir                 // nMaxRecursionDepth to zero
274cdf0e10cSrcweir 
275cdf0e10cSrcweir                 // Perform bezier flatness test (lecture notes from R. Schaback,
276cdf0e10cSrcweir                 // Mathematics of Computer-Aided Design, Uni Goettingen, 2000)
277cdf0e10cSrcweir                 //
278cdf0e10cSrcweir                 // ||P(t) - L(t)|| <= max     ||b_j - b_0 - j/n(b_n - b_0)||
279cdf0e10cSrcweir                 //                    0<=j<=n
280cdf0e10cSrcweir                 //
281cdf0e10cSrcweir                 // What is calculated here is an upper bound to the distance from
282cdf0e10cSrcweir                 // a line through b_0 and b_3 (rfPA and P4 in our notation) and the
283cdf0e10cSrcweir                 // curve. We can drop 0 and n from the running indices, since the
284cdf0e10cSrcweir                 // argument of max becomes zero for those cases.
285cdf0e10cSrcweir                 const double fJ1x(rfEA.getX() - rfPA.getX() - 1.0/3.0*(rfPB.getX() - rfPA.getX()));
286cdf0e10cSrcweir                 const double fJ1y(rfEA.getY() - rfPA.getY() - 1.0/3.0*(rfPB.getY() - rfPA.getY()));
287cdf0e10cSrcweir                 const double fJ2x(rfEB.getX() - rfPA.getX() - 2.0/3.0*(rfPB.getX() - rfPA.getX()));
288cdf0e10cSrcweir                 const double fJ2y(rfEB.getY() - rfPA.getY() - 2.0/3.0*(rfPB.getY() - rfPA.getY()));
289cdf0e10cSrcweir                 const double fDistanceError2(::std::max(fJ1x*fJ1x + fJ1y*fJ1y, fJ2x*fJ2x + fJ2y*fJ2y));
290cdf0e10cSrcweir 
291cdf0e10cSrcweir                 // stop if error measure does not improve anymore. This is a
292cdf0e10cSrcweir                 // safety guard against floating point inaccuracies.
293cdf0e10cSrcweir                 // stop if distance from line is guaranteed to be bounded by d
294cdf0e10cSrcweir                 const bool bFurtherDivision(fLastDistanceError2 > fDistanceError2 && fDistanceError2 >= fDistanceBound2);
295cdf0e10cSrcweir 
296cdf0e10cSrcweir                 if(bFurtherDivision)
297cdf0e10cSrcweir                 {
298cdf0e10cSrcweir                     // remember last error value
299cdf0e10cSrcweir                     fLastDistanceError2 = fDistanceError2;
300cdf0e10cSrcweir                 }
301cdf0e10cSrcweir                 else
302cdf0e10cSrcweir                 {
303cdf0e10cSrcweir                     // stop recustion
304cdf0e10cSrcweir                     nMaxRecursionDepth = 0;
305cdf0e10cSrcweir                 }
306cdf0e10cSrcweir             }
307cdf0e10cSrcweir 
308cdf0e10cSrcweir             if(nMaxRecursionDepth)
309cdf0e10cSrcweir             {
310cdf0e10cSrcweir                 // divide at 0.5
311cdf0e10cSrcweir                 const B2DPoint aS1L(average(rfPA, rfEA));
312cdf0e10cSrcweir                 const B2DPoint aS1C(average(rfEA, rfEB));
313cdf0e10cSrcweir                 const B2DPoint aS1R(average(rfEB, rfPB));
314cdf0e10cSrcweir                 const B2DPoint aS2L(average(aS1L, aS1C));
315cdf0e10cSrcweir                 const B2DPoint aS2R(average(aS1C, aS1R));
316cdf0e10cSrcweir                 const B2DPoint aS3C(average(aS2L, aS2R));
317cdf0e10cSrcweir 
318cdf0e10cSrcweir                 // left recursion
319cdf0e10cSrcweir                 ImpSubDivDistance(rfPA, aS1L, aS2L, aS3C, rTarget, fDistanceBound2, fLastDistanceError2, nMaxRecursionDepth - 1);
320cdf0e10cSrcweir 
321cdf0e10cSrcweir                 // right recursion
322cdf0e10cSrcweir                 ImpSubDivDistance(aS3C, aS2R, aS1R, rfPB, rTarget, fDistanceBound2, fLastDistanceError2, nMaxRecursionDepth - 1);
323cdf0e10cSrcweir             }
324cdf0e10cSrcweir             else
325cdf0e10cSrcweir             {
326cdf0e10cSrcweir                 rTarget.append(rfPB);
327cdf0e10cSrcweir             }
328cdf0e10cSrcweir         }
329cdf0e10cSrcweir     } // end of anonymous namespace
330cdf0e10cSrcweir } // end of namespace basegfx
331cdf0e10cSrcweir 
332cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
333cdf0e10cSrcweir 
334cdf0e10cSrcweir namespace basegfx
335cdf0e10cSrcweir {
B2DCubicBezier(const B2DCubicBezier & rBezier)336cdf0e10cSrcweir     B2DCubicBezier::B2DCubicBezier(const B2DCubicBezier& rBezier)
337cdf0e10cSrcweir     :   maStartPoint(rBezier.maStartPoint),
338cdf0e10cSrcweir         maEndPoint(rBezier.maEndPoint),
339cdf0e10cSrcweir         maControlPointA(rBezier.maControlPointA),
340cdf0e10cSrcweir         maControlPointB(rBezier.maControlPointB)
341cdf0e10cSrcweir     {
342cdf0e10cSrcweir     }
343cdf0e10cSrcweir 
B2DCubicBezier()344cdf0e10cSrcweir     B2DCubicBezier::B2DCubicBezier()
345cdf0e10cSrcweir     {
346cdf0e10cSrcweir     }
347cdf0e10cSrcweir 
B2DCubicBezier(const B2DPoint & rStart,const B2DPoint & rEnd)348cdf0e10cSrcweir     B2DCubicBezier::B2DCubicBezier(const B2DPoint& rStart, const B2DPoint& rEnd)
349cdf0e10cSrcweir     :   maStartPoint(rStart),
350cdf0e10cSrcweir         maEndPoint(rEnd),
351cdf0e10cSrcweir         maControlPointA(rStart),
352cdf0e10cSrcweir         maControlPointB(rEnd)
353cdf0e10cSrcweir     {
354cdf0e10cSrcweir     }
355cdf0e10cSrcweir 
B2DCubicBezier(const B2DPoint & rStart,const B2DPoint & rControlPointA,const B2DPoint & rControlPointB,const B2DPoint & rEnd)356cdf0e10cSrcweir     B2DCubicBezier::B2DCubicBezier(const B2DPoint& rStart, const B2DPoint& rControlPointA, const B2DPoint& rControlPointB, const B2DPoint& rEnd)
357cdf0e10cSrcweir     :   maStartPoint(rStart),
358cdf0e10cSrcweir         maEndPoint(rEnd),
359cdf0e10cSrcweir         maControlPointA(rControlPointA),
360cdf0e10cSrcweir         maControlPointB(rControlPointB)
361cdf0e10cSrcweir     {
362cdf0e10cSrcweir     }
363cdf0e10cSrcweir 
~B2DCubicBezier()364cdf0e10cSrcweir     B2DCubicBezier::~B2DCubicBezier()
365cdf0e10cSrcweir     {
366cdf0e10cSrcweir     }
367cdf0e10cSrcweir 
368cdf0e10cSrcweir     // assignment operator
operator =(const B2DCubicBezier & rBezier)369cdf0e10cSrcweir     B2DCubicBezier& B2DCubicBezier::operator=(const B2DCubicBezier& rBezier)
370cdf0e10cSrcweir     {
371cdf0e10cSrcweir         maStartPoint = rBezier.maStartPoint;
372cdf0e10cSrcweir         maEndPoint = rBezier.maEndPoint;
373cdf0e10cSrcweir         maControlPointA = rBezier.maControlPointA;
374cdf0e10cSrcweir         maControlPointB = rBezier.maControlPointB;
375cdf0e10cSrcweir 
376cdf0e10cSrcweir         return *this;
377cdf0e10cSrcweir     }
378cdf0e10cSrcweir 
379cdf0e10cSrcweir     // compare operators
operator ==(const B2DCubicBezier & rBezier) const380cdf0e10cSrcweir     bool B2DCubicBezier::operator==(const B2DCubicBezier& rBezier) const
381cdf0e10cSrcweir     {
382cdf0e10cSrcweir         return (
383cdf0e10cSrcweir             maStartPoint == rBezier.maStartPoint
384cdf0e10cSrcweir             && maEndPoint == rBezier.maEndPoint
385cdf0e10cSrcweir             && maControlPointA == rBezier.maControlPointA
386cdf0e10cSrcweir             && maControlPointB == rBezier.maControlPointB
387cdf0e10cSrcweir         );
388cdf0e10cSrcweir     }
389cdf0e10cSrcweir 
operator !=(const B2DCubicBezier & rBezier) const390cdf0e10cSrcweir     bool B2DCubicBezier::operator!=(const B2DCubicBezier& rBezier) const
391cdf0e10cSrcweir     {
392cdf0e10cSrcweir         return (
393cdf0e10cSrcweir             maStartPoint != rBezier.maStartPoint
394cdf0e10cSrcweir             || maEndPoint != rBezier.maEndPoint
395cdf0e10cSrcweir             || maControlPointA != rBezier.maControlPointA
396cdf0e10cSrcweir             || maControlPointB != rBezier.maControlPointB
397cdf0e10cSrcweir         );
398cdf0e10cSrcweir     }
399cdf0e10cSrcweir 
equal(const B2DCubicBezier & rBezier) const400cdf0e10cSrcweir     bool B2DCubicBezier::equal(const B2DCubicBezier& rBezier) const
401cdf0e10cSrcweir     {
402cdf0e10cSrcweir         return (
403cdf0e10cSrcweir             maStartPoint.equal(rBezier.maStartPoint)
404cdf0e10cSrcweir             && maEndPoint.equal(rBezier.maEndPoint)
405cdf0e10cSrcweir             && maControlPointA.equal(rBezier.maControlPointA)
406cdf0e10cSrcweir             && maControlPointB.equal(rBezier.maControlPointB)
407cdf0e10cSrcweir         );
408cdf0e10cSrcweir     }
409cdf0e10cSrcweir 
410cdf0e10cSrcweir     // test if vectors are used
isBezier() const411cdf0e10cSrcweir     bool B2DCubicBezier::isBezier() const
412cdf0e10cSrcweir     {
413cdf0e10cSrcweir         if(maControlPointA != maStartPoint || maControlPointB != maEndPoint)
414cdf0e10cSrcweir         {
415cdf0e10cSrcweir             return true;
416cdf0e10cSrcweir         }
417cdf0e10cSrcweir 
418cdf0e10cSrcweir         return false;
419cdf0e10cSrcweir     }
420cdf0e10cSrcweir 
testAndSolveTrivialBezier()421cdf0e10cSrcweir     void B2DCubicBezier::testAndSolveTrivialBezier()
422cdf0e10cSrcweir     {
423cdf0e10cSrcweir         if(maControlPointA != maStartPoint || maControlPointB != maEndPoint)
424cdf0e10cSrcweir         {
425cdf0e10cSrcweir             const B2DVector aEdge(maEndPoint - maStartPoint);
426cdf0e10cSrcweir 
427cdf0e10cSrcweir             // controls parallel to edge can be trivial. No edge -> not parallel -> control can
428cdf0e10cSrcweir             // still not be trivial (e.g. ballon loop)
429cdf0e10cSrcweir             if(!aEdge.equalZero())
430cdf0e10cSrcweir             {
431cdf0e10cSrcweir                 // get control vectors
432cdf0e10cSrcweir                 const B2DVector aVecA(maControlPointA - maStartPoint);
433cdf0e10cSrcweir                 const B2DVector aVecB(maControlPointB - maEndPoint);
434cdf0e10cSrcweir 
435cdf0e10cSrcweir                 // check if trivial per se
436cdf0e10cSrcweir                 bool bAIsTrivial(aVecA.equalZero());
437cdf0e10cSrcweir                 bool bBIsTrivial(aVecB.equalZero());
438cdf0e10cSrcweir 
439cdf0e10cSrcweir                 // #i102241# prepare inverse edge length to normalize cross values;
440cdf0e10cSrcweir                 // else the small compare value used in fTools::equalZero
441cdf0e10cSrcweir                 // will be length dependent and this detection will work as less
442cdf0e10cSrcweir                 // precise as longer the edge is. In principle, the length of the control
443cdf0e10cSrcweir                 // vector would need to be used too, but to be trivial it is assumed to
444cdf0e10cSrcweir                 // be of roughly equal length to the edge, so edge length can be used
445cdf0e10cSrcweir                 // for both. Only needed when one of both is not trivial per se.
446cdf0e10cSrcweir                 const double fInverseEdgeLength(bAIsTrivial && bBIsTrivial
447cdf0e10cSrcweir                     ? 1.0
448cdf0e10cSrcweir                     : 1.0 / aEdge.getLength());
449cdf0e10cSrcweir 
450cdf0e10cSrcweir                 // if A is not zero, check if it could be
451cdf0e10cSrcweir                 if(!bAIsTrivial)
452cdf0e10cSrcweir                 {
453cdf0e10cSrcweir                     // #i102241# parallel to edge? Check aVecA, aEdge. Use cross() which does what
454cdf0e10cSrcweir                     // we need here with the precision we need
455cdf0e10cSrcweir                     const double fCross(aVecA.cross(aEdge) * fInverseEdgeLength);
456cdf0e10cSrcweir 
457cdf0e10cSrcweir                     if(fTools::equalZero(fCross))
458cdf0e10cSrcweir                     {
459cdf0e10cSrcweir                         // get scale to edge. Use bigger distance for numeric quality
460cdf0e10cSrcweir                         const double fScale(fabs(aEdge.getX()) > fabs(aEdge.getY())
461cdf0e10cSrcweir                             ? aVecA.getX() / aEdge.getX()
462cdf0e10cSrcweir                             : aVecA.getY() / aEdge.getY());
463cdf0e10cSrcweir 
464cdf0e10cSrcweir                         // relative end point of vector in edge range?
465cdf0e10cSrcweir                         if(fTools::moreOrEqual(fScale, 0.0) && fTools::lessOrEqual(fScale, 1.0))
466cdf0e10cSrcweir                         {
467cdf0e10cSrcweir                             bAIsTrivial = true;
468cdf0e10cSrcweir                         }
469cdf0e10cSrcweir                     }
470cdf0e10cSrcweir                 }
471cdf0e10cSrcweir 
472cdf0e10cSrcweir                 // if B is not zero, check if it could be, but only if A is already trivial;
473cdf0e10cSrcweir                 // else solve to trivial will not be possible for whole edge
474cdf0e10cSrcweir                 if(bAIsTrivial && !bBIsTrivial)
475cdf0e10cSrcweir                 {
476cdf0e10cSrcweir                     // parallel to edge? Check aVecB, aEdge
477cdf0e10cSrcweir                     const double fCross(aVecB.cross(aEdge) * fInverseEdgeLength);
478cdf0e10cSrcweir 
479cdf0e10cSrcweir                     if(fTools::equalZero(fCross))
480cdf0e10cSrcweir                     {
481cdf0e10cSrcweir                         // get scale to edge. Use bigger distance for numeric quality
482cdf0e10cSrcweir                         const double fScale(fabs(aEdge.getX()) > fabs(aEdge.getY())
483cdf0e10cSrcweir                             ? aVecB.getX() / aEdge.getX()
484cdf0e10cSrcweir                             : aVecB.getY() / aEdge.getY());
485cdf0e10cSrcweir 
486cdf0e10cSrcweir                         // end point of vector in edge range? Caution: controlB is directed AGAINST edge
487cdf0e10cSrcweir                         if(fTools::lessOrEqual(fScale, 0.0) && fTools::moreOrEqual(fScale, -1.0))
488cdf0e10cSrcweir                         {
489cdf0e10cSrcweir                             bBIsTrivial = true;
490cdf0e10cSrcweir                         }
491cdf0e10cSrcweir                     }
492cdf0e10cSrcweir                 }
493cdf0e10cSrcweir 
494cdf0e10cSrcweir                 // if both are/can be reduced, do it.
495cdf0e10cSrcweir                 // Not possible if only one is/can be reduced (!)
496cdf0e10cSrcweir                 if(bAIsTrivial && bBIsTrivial)
497cdf0e10cSrcweir                 {
498cdf0e10cSrcweir                     maControlPointA = maStartPoint;
499cdf0e10cSrcweir                     maControlPointB = maEndPoint;
500cdf0e10cSrcweir                 }
501cdf0e10cSrcweir             }
502cdf0e10cSrcweir         }
503cdf0e10cSrcweir     }
504cdf0e10cSrcweir 
505cdf0e10cSrcweir     namespace {
impGetLength(const B2DCubicBezier & rEdge,double fDeviation,sal_uInt32 nRecursionWatch)506cdf0e10cSrcweir         double impGetLength(const B2DCubicBezier& rEdge, double fDeviation, sal_uInt32 nRecursionWatch)
507cdf0e10cSrcweir         {
508cdf0e10cSrcweir             const double fEdgeLength(rEdge.getEdgeLength());
509cdf0e10cSrcweir             const double fControlPolygonLength(rEdge.getControlPolygonLength());
510cdf0e10cSrcweir             const double fCurrentDeviation(fTools::equalZero(fControlPolygonLength) ? 0.0 : 1.0 - (fEdgeLength / fControlPolygonLength));
511cdf0e10cSrcweir 
512cdf0e10cSrcweir             if(!nRecursionWatch || fTools:: lessOrEqual(fCurrentDeviation, fDeviation))
513cdf0e10cSrcweir             {
514cdf0e10cSrcweir                 return (fEdgeLength + fControlPolygonLength) * 0.5;
515cdf0e10cSrcweir             }
516cdf0e10cSrcweir             else
517cdf0e10cSrcweir             {
518cdf0e10cSrcweir                 B2DCubicBezier aLeft, aRight;
519cdf0e10cSrcweir                 const double fNewDeviation(fDeviation * 0.5);
520cdf0e10cSrcweir                 const sal_uInt32 nNewRecursionWatch(nRecursionWatch - 1);
521cdf0e10cSrcweir 
522cdf0e10cSrcweir                 rEdge.split(0.5, &aLeft, &aRight);
523cdf0e10cSrcweir 
524cdf0e10cSrcweir                 return impGetLength(aLeft, fNewDeviation, nNewRecursionWatch)
525cdf0e10cSrcweir                     + impGetLength(aRight, fNewDeviation, nNewRecursionWatch);
526cdf0e10cSrcweir             }
527cdf0e10cSrcweir         }
528cdf0e10cSrcweir     }
529cdf0e10cSrcweir 
getLength(double fDeviation) const530cdf0e10cSrcweir     double B2DCubicBezier::getLength(double fDeviation) const
531cdf0e10cSrcweir     {
532cdf0e10cSrcweir         if(isBezier())
533cdf0e10cSrcweir         {
534cdf0e10cSrcweir             if(fDeviation < 0.00000001)
535cdf0e10cSrcweir             {
536cdf0e10cSrcweir                 fDeviation = 0.00000001;
537cdf0e10cSrcweir             }
538cdf0e10cSrcweir 
539cdf0e10cSrcweir             return impGetLength(*this, fDeviation, 6);
540cdf0e10cSrcweir         }
541cdf0e10cSrcweir         else
542cdf0e10cSrcweir         {
543cdf0e10cSrcweir             return B2DVector(getEndPoint() - getStartPoint()).getLength();
544cdf0e10cSrcweir         }
545cdf0e10cSrcweir     }
546cdf0e10cSrcweir 
getEdgeLength() const547cdf0e10cSrcweir     double B2DCubicBezier::getEdgeLength() const
548cdf0e10cSrcweir     {
549cdf0e10cSrcweir         const B2DVector aEdge(maEndPoint - maStartPoint);
550cdf0e10cSrcweir         return aEdge.getLength();
551cdf0e10cSrcweir     }
552cdf0e10cSrcweir 
getControlPolygonLength() const553cdf0e10cSrcweir     double B2DCubicBezier::getControlPolygonLength() const
554cdf0e10cSrcweir     {
555cdf0e10cSrcweir         const B2DVector aVectorA(maControlPointA - maStartPoint);
556cdf0e10cSrcweir         const B2DVector aVectorB(maEndPoint - maControlPointB);
557cdf0e10cSrcweir 
558cdf0e10cSrcweir         if(!aVectorA.equalZero() || !aVectorB.equalZero())
559cdf0e10cSrcweir         {
560cdf0e10cSrcweir             const B2DVector aTop(maControlPointB - maControlPointA);
561cdf0e10cSrcweir             return (aVectorA.getLength() + aVectorB.getLength() + aTop.getLength());
562cdf0e10cSrcweir         }
563cdf0e10cSrcweir         else
564cdf0e10cSrcweir         {
565cdf0e10cSrcweir             return getEdgeLength();
566cdf0e10cSrcweir         }
567cdf0e10cSrcweir     }
568cdf0e10cSrcweir 
adaptiveSubdivideByAngle(B2DPolygon & rTarget,double fAngleBound,bool bAllowUnsharpen) const569cdf0e10cSrcweir     void B2DCubicBezier::adaptiveSubdivideByAngle(B2DPolygon& rTarget, double fAngleBound, bool bAllowUnsharpen) const
570cdf0e10cSrcweir     {
571cdf0e10cSrcweir         if(isBezier())
572cdf0e10cSrcweir         {
573cdf0e10cSrcweir             // use support method #i37443# and allow unsharpen the criteria
574cdf0e10cSrcweir             ImpSubDivAngleStart(maStartPoint, maControlPointA, maControlPointB, maEndPoint, rTarget, fAngleBound * F_PI180, bAllowUnsharpen);
575cdf0e10cSrcweir         }
576cdf0e10cSrcweir         else
577cdf0e10cSrcweir         {
578cdf0e10cSrcweir             rTarget.append(getEndPoint());
579cdf0e10cSrcweir         }
580cdf0e10cSrcweir     }
581cdf0e10cSrcweir 
getTangent(double t) const582cdf0e10cSrcweir     B2DVector B2DCubicBezier::getTangent(double t) const
583cdf0e10cSrcweir     {
584cdf0e10cSrcweir         if(fTools::lessOrEqual(t, 0.0))
585cdf0e10cSrcweir         {
586cdf0e10cSrcweir             // tangent in start point
587cdf0e10cSrcweir             B2DVector aTangent(getControlPointA() - getStartPoint());
588cdf0e10cSrcweir 
589cdf0e10cSrcweir             if(!aTangent.equalZero())
590cdf0e10cSrcweir             {
591cdf0e10cSrcweir                 return aTangent;
592cdf0e10cSrcweir             }
593cdf0e10cSrcweir 
594cdf0e10cSrcweir             // start point and control vector are the same, fallback
595cdf0e10cSrcweir             // to implicit start vector to control point B
596cdf0e10cSrcweir             aTangent = (getControlPointB() - getStartPoint()) * 0.3;
597cdf0e10cSrcweir 
598cdf0e10cSrcweir             if(!aTangent.equalZero())
599cdf0e10cSrcweir             {
600cdf0e10cSrcweir                 return aTangent;
601cdf0e10cSrcweir             }
602cdf0e10cSrcweir 
603cdf0e10cSrcweir             // not a bezier at all, return edge vector
604cdf0e10cSrcweir             return (getEndPoint() - getStartPoint()) * 0.3;
605cdf0e10cSrcweir         }
606cdf0e10cSrcweir         else if(fTools::moreOrEqual(t, 1.0))
607cdf0e10cSrcweir         {
608cdf0e10cSrcweir             // tangent in end point
609cdf0e10cSrcweir             B2DVector aTangent(getEndPoint() - getControlPointB());
610cdf0e10cSrcweir 
611cdf0e10cSrcweir             if(!aTangent.equalZero())
612cdf0e10cSrcweir             {
613cdf0e10cSrcweir                 return aTangent;
614cdf0e10cSrcweir             }
615cdf0e10cSrcweir 
616cdf0e10cSrcweir             // end point and control vector are the same, fallback
617cdf0e10cSrcweir             // to implicit start vector from control point A
618cdf0e10cSrcweir             aTangent = (getEndPoint() - getControlPointA()) * 0.3;
619cdf0e10cSrcweir 
620cdf0e10cSrcweir             if(!aTangent.equalZero())
621cdf0e10cSrcweir             {
622cdf0e10cSrcweir                 return aTangent;
623cdf0e10cSrcweir             }
624cdf0e10cSrcweir 
625cdf0e10cSrcweir             // not a bezier at all, return edge vector
626cdf0e10cSrcweir             return (getEndPoint() - getStartPoint()) * 0.3;
627cdf0e10cSrcweir         }
628cdf0e10cSrcweir         else
629cdf0e10cSrcweir         {
630cdf0e10cSrcweir             // t is in ]0.0 .. 1.0[. Split and extract
631cdf0e10cSrcweir             B2DCubicBezier aRight;
632cdf0e10cSrcweir             split(t, 0, &aRight);
633cdf0e10cSrcweir 
634cdf0e10cSrcweir             return aRight.getControlPointA() - aRight.getStartPoint();
635cdf0e10cSrcweir         }
636cdf0e10cSrcweir     }
637cdf0e10cSrcweir 
638cdf0e10cSrcweir     // #i37443# adaptive subdivide by nCount subdivisions
adaptiveSubdivideByCount(B2DPolygon & rTarget,sal_uInt32 nCount) const639cdf0e10cSrcweir     void B2DCubicBezier::adaptiveSubdivideByCount(B2DPolygon& rTarget, sal_uInt32 nCount) const
640cdf0e10cSrcweir     {
641cdf0e10cSrcweir         const double fLenFact(1.0 / static_cast< double >(nCount + 1));
642cdf0e10cSrcweir 
643cdf0e10cSrcweir         for(sal_uInt32 a(1); a <= nCount; a++)
644cdf0e10cSrcweir         {
645cdf0e10cSrcweir             const double fPos(static_cast< double >(a) * fLenFact);
646cdf0e10cSrcweir             rTarget.append(interpolatePoint(fPos));
647cdf0e10cSrcweir         }
648cdf0e10cSrcweir 
649cdf0e10cSrcweir         rTarget.append(getEndPoint());
650cdf0e10cSrcweir     }
651cdf0e10cSrcweir 
652cdf0e10cSrcweir     // adaptive subdivide by distance
adaptiveSubdivideByDistance(B2DPolygon & rTarget,double fDistanceBound) const653cdf0e10cSrcweir     void B2DCubicBezier::adaptiveSubdivideByDistance(B2DPolygon& rTarget, double fDistanceBound) const
654cdf0e10cSrcweir     {
655cdf0e10cSrcweir         if(isBezier())
656cdf0e10cSrcweir         {
657cdf0e10cSrcweir             ImpSubDivDistance(maStartPoint, maControlPointA, maControlPointB, maEndPoint, rTarget,
658cdf0e10cSrcweir                 fDistanceBound * fDistanceBound, ::std::numeric_limits<double>::max(), 30);
659cdf0e10cSrcweir         }
660cdf0e10cSrcweir         else
661cdf0e10cSrcweir         {
662cdf0e10cSrcweir             rTarget.append(getEndPoint());
663cdf0e10cSrcweir         }
664cdf0e10cSrcweir     }
665cdf0e10cSrcweir 
interpolatePoint(double t) const666cdf0e10cSrcweir     B2DPoint B2DCubicBezier::interpolatePoint(double t) const
667cdf0e10cSrcweir     {
668cdf0e10cSrcweir         OSL_ENSURE(t >= 0.0 && t <= 1.0, "B2DCubicBezier::interpolatePoint: Access out of range (!)");
669cdf0e10cSrcweir 
670cdf0e10cSrcweir         if(isBezier())
671cdf0e10cSrcweir         {
672cdf0e10cSrcweir             const B2DPoint aS1L(interpolate(maStartPoint, maControlPointA, t));
673cdf0e10cSrcweir             const B2DPoint aS1C(interpolate(maControlPointA, maControlPointB, t));
674cdf0e10cSrcweir             const B2DPoint aS1R(interpolate(maControlPointB, maEndPoint, t));
675cdf0e10cSrcweir             const B2DPoint aS2L(interpolate(aS1L, aS1C, t));
676cdf0e10cSrcweir             const B2DPoint aS2R(interpolate(aS1C, aS1R, t));
677cdf0e10cSrcweir 
678cdf0e10cSrcweir             return interpolate(aS2L, aS2R, t);
679cdf0e10cSrcweir         }
680cdf0e10cSrcweir         else
681cdf0e10cSrcweir         {
682cdf0e10cSrcweir             return interpolate(maStartPoint, maEndPoint, t);
683cdf0e10cSrcweir         }
684cdf0e10cSrcweir     }
685cdf0e10cSrcweir 
getSmallestDistancePointToBezierSegment(const B2DPoint & rTestPoint,double & rCut) const686cdf0e10cSrcweir     double B2DCubicBezier::getSmallestDistancePointToBezierSegment(const B2DPoint& rTestPoint, double& rCut) const
687cdf0e10cSrcweir     {
688cdf0e10cSrcweir         const sal_uInt32 nInitialDivisions(3L);
689cdf0e10cSrcweir         B2DPolygon aInitialPolygon;
690cdf0e10cSrcweir 
691cdf0e10cSrcweir         // as start make a fix division, creates nInitialDivisions + 2L points
692cdf0e10cSrcweir         aInitialPolygon.append(getStartPoint());
693cdf0e10cSrcweir         adaptiveSubdivideByCount(aInitialPolygon, nInitialDivisions);
694cdf0e10cSrcweir 
695cdf0e10cSrcweir         // now look for the closest point
696cdf0e10cSrcweir         const sal_uInt32 nPointCount(aInitialPolygon.count());
697cdf0e10cSrcweir         B2DVector aVector(rTestPoint - aInitialPolygon.getB2DPoint(0L));
698cdf0e10cSrcweir         double fQuadDist(aVector.getX() * aVector.getX() + aVector.getY() * aVector.getY());
699cdf0e10cSrcweir         double fNewQuadDist;
700cdf0e10cSrcweir         sal_uInt32 nSmallestIndex(0L);
701cdf0e10cSrcweir 
702cdf0e10cSrcweir         for(sal_uInt32 a(1L); a < nPointCount; a++)
703cdf0e10cSrcweir         {
704cdf0e10cSrcweir             aVector = B2DVector(rTestPoint - aInitialPolygon.getB2DPoint(a));
705cdf0e10cSrcweir             fNewQuadDist = aVector.getX() * aVector.getX() + aVector.getY() * aVector.getY();
706cdf0e10cSrcweir 
707cdf0e10cSrcweir             if(fNewQuadDist < fQuadDist)
708cdf0e10cSrcweir             {
709cdf0e10cSrcweir                 fQuadDist = fNewQuadDist;
710cdf0e10cSrcweir                 nSmallestIndex = a;
711cdf0e10cSrcweir             }
712cdf0e10cSrcweir         }
713cdf0e10cSrcweir 
714cdf0e10cSrcweir         // look right and left for even smaller distances
715cdf0e10cSrcweir         double fStepValue(1.0 / (double)((nPointCount - 1L) * 2L)); // half the edge step width
716cdf0e10cSrcweir         double fPosition((double)nSmallestIndex / (double)(nPointCount - 1L));
717cdf0e10cSrcweir         bool bDone(false);
718cdf0e10cSrcweir 
719cdf0e10cSrcweir         while(!bDone)
720cdf0e10cSrcweir         {
721cdf0e10cSrcweir             if(!bDone)
722cdf0e10cSrcweir             {
723cdf0e10cSrcweir                 // test left
724cdf0e10cSrcweir                 double fPosLeft(fPosition - fStepValue);
725cdf0e10cSrcweir 
726cdf0e10cSrcweir                 if(fPosLeft < 0.0)
727cdf0e10cSrcweir                 {
728cdf0e10cSrcweir                     fPosLeft = 0.0;
729cdf0e10cSrcweir                     aVector = B2DVector(rTestPoint - maStartPoint);
730cdf0e10cSrcweir                 }
731cdf0e10cSrcweir                 else
732cdf0e10cSrcweir                 {
733cdf0e10cSrcweir                     aVector = B2DVector(rTestPoint - interpolatePoint(fPosLeft));
734cdf0e10cSrcweir                 }
735cdf0e10cSrcweir 
736cdf0e10cSrcweir                 fNewQuadDist = aVector.getX() * aVector.getX() + aVector.getY() * aVector.getY();
737cdf0e10cSrcweir 
738cdf0e10cSrcweir                 if(fTools::less(fNewQuadDist, fQuadDist))
739cdf0e10cSrcweir                 {
740cdf0e10cSrcweir                     fQuadDist = fNewQuadDist;
741cdf0e10cSrcweir                     fPosition = fPosLeft;
742cdf0e10cSrcweir                 }
743cdf0e10cSrcweir                 else
744cdf0e10cSrcweir                 {
745cdf0e10cSrcweir                     // test right
746cdf0e10cSrcweir                     double fPosRight(fPosition + fStepValue);
747cdf0e10cSrcweir 
748cdf0e10cSrcweir                     if(fPosRight > 1.0)
749cdf0e10cSrcweir                     {
750cdf0e10cSrcweir                         fPosRight = 1.0;
751cdf0e10cSrcweir                         aVector = B2DVector(rTestPoint - maEndPoint);
752cdf0e10cSrcweir                     }
753cdf0e10cSrcweir                     else
754cdf0e10cSrcweir                     {
755cdf0e10cSrcweir                         aVector = B2DVector(rTestPoint - interpolatePoint(fPosRight));
756cdf0e10cSrcweir                     }
757cdf0e10cSrcweir 
758cdf0e10cSrcweir                     fNewQuadDist = aVector.getX() * aVector.getX() + aVector.getY() * aVector.getY();
759cdf0e10cSrcweir 
760cdf0e10cSrcweir                     if(fTools::less(fNewQuadDist, fQuadDist))
761cdf0e10cSrcweir                     {
762cdf0e10cSrcweir                         fQuadDist = fNewQuadDist;
763cdf0e10cSrcweir                         fPosition = fPosRight;
764cdf0e10cSrcweir                     }
765cdf0e10cSrcweir                     else
766cdf0e10cSrcweir                     {
767cdf0e10cSrcweir                         // not less left or right, done
768cdf0e10cSrcweir                         bDone = true;
769cdf0e10cSrcweir                     }
770cdf0e10cSrcweir                 }
771cdf0e10cSrcweir             }
772cdf0e10cSrcweir 
773cdf0e10cSrcweir             if(0.0 == fPosition || 1.0 == fPosition)
774cdf0e10cSrcweir             {
775cdf0e10cSrcweir                 // if we are completely left or right, we are done
776cdf0e10cSrcweir                 bDone = true;
777cdf0e10cSrcweir             }
778cdf0e10cSrcweir 
779cdf0e10cSrcweir             if(!bDone)
780cdf0e10cSrcweir             {
781cdf0e10cSrcweir                 // prepare next step value
782cdf0e10cSrcweir                 fStepValue /= 2.0;
783cdf0e10cSrcweir             }
784cdf0e10cSrcweir         }
785cdf0e10cSrcweir 
786cdf0e10cSrcweir         rCut = fPosition;
787cdf0e10cSrcweir         return sqrt(fQuadDist);
788cdf0e10cSrcweir     }
789cdf0e10cSrcweir 
split(double t,B2DCubicBezier * pBezierA,B2DCubicBezier * pBezierB) const790cdf0e10cSrcweir     void B2DCubicBezier::split(double t, B2DCubicBezier* pBezierA, B2DCubicBezier* pBezierB) const
791cdf0e10cSrcweir     {
792cdf0e10cSrcweir         OSL_ENSURE(t >= 0.0 && t <= 1.0, "B2DCubicBezier::split: Access out of range (!)");
793cdf0e10cSrcweir 
794cdf0e10cSrcweir         if(!pBezierA && !pBezierB)
795cdf0e10cSrcweir         {
796cdf0e10cSrcweir             return;
797cdf0e10cSrcweir         }
798cdf0e10cSrcweir 
799cdf0e10cSrcweir         if(isBezier())
800cdf0e10cSrcweir         {
801cdf0e10cSrcweir             const B2DPoint aS1L(interpolate(maStartPoint, maControlPointA, t));
802cdf0e10cSrcweir             const B2DPoint aS1C(interpolate(maControlPointA, maControlPointB, t));
803cdf0e10cSrcweir             const B2DPoint aS1R(interpolate(maControlPointB, maEndPoint, t));
804cdf0e10cSrcweir             const B2DPoint aS2L(interpolate(aS1L, aS1C, t));
805cdf0e10cSrcweir             const B2DPoint aS2R(interpolate(aS1C, aS1R, t));
806cdf0e10cSrcweir             const B2DPoint aS3C(interpolate(aS2L, aS2R, t));
807cdf0e10cSrcweir 
808cdf0e10cSrcweir             if(pBezierA)
809cdf0e10cSrcweir             {
810cdf0e10cSrcweir                 pBezierA->setStartPoint(maStartPoint);
811cdf0e10cSrcweir                 pBezierA->setEndPoint(aS3C);
812cdf0e10cSrcweir                 pBezierA->setControlPointA(aS1L);
813cdf0e10cSrcweir                 pBezierA->setControlPointB(aS2L);
814cdf0e10cSrcweir             }
815cdf0e10cSrcweir 
816cdf0e10cSrcweir             if(pBezierB)
817cdf0e10cSrcweir             {
818cdf0e10cSrcweir                 pBezierB->setStartPoint(aS3C);
819cdf0e10cSrcweir                 pBezierB->setEndPoint(maEndPoint);
820cdf0e10cSrcweir                 pBezierB->setControlPointA(aS2R);
821cdf0e10cSrcweir                 pBezierB->setControlPointB(aS1R);
822cdf0e10cSrcweir             }
823cdf0e10cSrcweir         }
824cdf0e10cSrcweir         else
825cdf0e10cSrcweir         {
826cdf0e10cSrcweir             const B2DPoint aSplit(interpolate(maStartPoint, maEndPoint, t));
827cdf0e10cSrcweir 
828cdf0e10cSrcweir             if(pBezierA)
829cdf0e10cSrcweir             {
830cdf0e10cSrcweir                 pBezierA->setStartPoint(maStartPoint);
831cdf0e10cSrcweir                 pBezierA->setEndPoint(aSplit);
832cdf0e10cSrcweir                 pBezierA->setControlPointA(maStartPoint);
833cdf0e10cSrcweir                 pBezierA->setControlPointB(aSplit);
834cdf0e10cSrcweir             }
835cdf0e10cSrcweir 
836cdf0e10cSrcweir             if(pBezierB)
837cdf0e10cSrcweir             {
838cdf0e10cSrcweir                 pBezierB->setStartPoint(aSplit);
839cdf0e10cSrcweir                 pBezierB->setEndPoint(maEndPoint);
840cdf0e10cSrcweir                 pBezierB->setControlPointA(aSplit);
841cdf0e10cSrcweir                 pBezierB->setControlPointB(maEndPoint);
842cdf0e10cSrcweir             }
843cdf0e10cSrcweir         }
844cdf0e10cSrcweir     }
845cdf0e10cSrcweir 
snippet(double fStart,double fEnd) const846cdf0e10cSrcweir     B2DCubicBezier B2DCubicBezier::snippet(double fStart, double fEnd) const
847cdf0e10cSrcweir     {
848cdf0e10cSrcweir         B2DCubicBezier aRetval;
849cdf0e10cSrcweir 
850cdf0e10cSrcweir         if(fTools::more(fStart, 1.0))
851cdf0e10cSrcweir         {
852cdf0e10cSrcweir             fStart = 1.0;
853cdf0e10cSrcweir         }
854cdf0e10cSrcweir         else if(fTools::less(fStart, 0.0))
855cdf0e10cSrcweir         {
856cdf0e10cSrcweir             fStart = 0.0;
857cdf0e10cSrcweir         }
858cdf0e10cSrcweir 
859cdf0e10cSrcweir         if(fTools::more(fEnd, 1.0))
860cdf0e10cSrcweir         {
861cdf0e10cSrcweir             fEnd = 1.0;
862cdf0e10cSrcweir         }
863cdf0e10cSrcweir         else if(fTools::less(fEnd, 0.0))
864cdf0e10cSrcweir         {
865cdf0e10cSrcweir             fEnd = 0.0;
866cdf0e10cSrcweir         }
867cdf0e10cSrcweir 
868cdf0e10cSrcweir         if(fEnd <= fStart)
869cdf0e10cSrcweir         {
870cdf0e10cSrcweir             // empty or NULL, create single point at center
871cdf0e10cSrcweir             const double fSplit((fEnd + fStart) * 0.5);
872cdf0e10cSrcweir             const B2DPoint aPoint(interpolate(getStartPoint(), getEndPoint(), fSplit));
873cdf0e10cSrcweir             aRetval.setStartPoint(aPoint);
874cdf0e10cSrcweir             aRetval.setEndPoint(aPoint);
875cdf0e10cSrcweir             aRetval.setControlPointA(aPoint);
876cdf0e10cSrcweir             aRetval.setControlPointB(aPoint);
877cdf0e10cSrcweir         }
878cdf0e10cSrcweir         else
879cdf0e10cSrcweir         {
880cdf0e10cSrcweir             if(isBezier())
881cdf0e10cSrcweir             {
882cdf0e10cSrcweir                 // copy bezier; cut off right, then cut off left. Do not forget to
883cdf0e10cSrcweir                 // adapt cut value when both cuts happen
884cdf0e10cSrcweir                 const bool bEndIsOne(fTools::equal(fEnd, 1.0));
885cdf0e10cSrcweir                 const bool bStartIsZero(fTools::equalZero(fStart));
886cdf0e10cSrcweir                 aRetval = *this;
887cdf0e10cSrcweir 
888cdf0e10cSrcweir                 if(!bEndIsOne)
889cdf0e10cSrcweir                 {
890cdf0e10cSrcweir                     aRetval.split(fEnd, &aRetval, 0);
891cdf0e10cSrcweir 
892cdf0e10cSrcweir                     if(!bStartIsZero)
893cdf0e10cSrcweir                     {
894cdf0e10cSrcweir                         fStart /= fEnd;
895cdf0e10cSrcweir                     }
896cdf0e10cSrcweir                 }
897cdf0e10cSrcweir 
898cdf0e10cSrcweir                 if(!bStartIsZero)
899cdf0e10cSrcweir                 {
900cdf0e10cSrcweir                     aRetval.split(fStart, 0, &aRetval);
901cdf0e10cSrcweir                 }
902cdf0e10cSrcweir             }
903cdf0e10cSrcweir             else
904cdf0e10cSrcweir             {
905cdf0e10cSrcweir                 // no bezier, create simple edge
906cdf0e10cSrcweir                 const B2DPoint aPointA(interpolate(getStartPoint(), getEndPoint(), fStart));
907cdf0e10cSrcweir                 const B2DPoint aPointB(interpolate(getStartPoint(), getEndPoint(), fEnd));
908cdf0e10cSrcweir                 aRetval.setStartPoint(aPointA);
909cdf0e10cSrcweir                 aRetval.setEndPoint(aPointB);
910cdf0e10cSrcweir                 aRetval.setControlPointA(aPointA);
911cdf0e10cSrcweir                 aRetval.setControlPointB(aPointB);
912cdf0e10cSrcweir             }
913cdf0e10cSrcweir         }
914cdf0e10cSrcweir 
915cdf0e10cSrcweir         return aRetval;
916cdf0e10cSrcweir     }
917cdf0e10cSrcweir 
getRange() const918cdf0e10cSrcweir     B2DRange B2DCubicBezier::getRange() const
919cdf0e10cSrcweir     {
920cdf0e10cSrcweir         B2DRange aRetval(maStartPoint, maEndPoint);
921cdf0e10cSrcweir 
922cdf0e10cSrcweir         aRetval.expand(maControlPointA);
923cdf0e10cSrcweir         aRetval.expand(maControlPointB);
924cdf0e10cSrcweir 
925cdf0e10cSrcweir         return aRetval;
926cdf0e10cSrcweir     }
927cdf0e10cSrcweir 
getMinimumExtremumPosition(double & rfResult) const928cdf0e10cSrcweir     bool B2DCubicBezier::getMinimumExtremumPosition(double& rfResult) const
929cdf0e10cSrcweir     {
930cdf0e10cSrcweir         ::std::vector< double > aAllResults;
931cdf0e10cSrcweir 
932cdf0e10cSrcweir         aAllResults.reserve(4);
933cdf0e10cSrcweir         getAllExtremumPositions(aAllResults);
934cdf0e10cSrcweir 
935cdf0e10cSrcweir         const sal_uInt32 nCount(aAllResults.size());
936cdf0e10cSrcweir 
937cdf0e10cSrcweir         if(!nCount)
938cdf0e10cSrcweir         {
939cdf0e10cSrcweir             return false;
940cdf0e10cSrcweir         }
941cdf0e10cSrcweir         else if(1 == nCount)
942cdf0e10cSrcweir         {
943cdf0e10cSrcweir             rfResult = aAllResults[0];
944cdf0e10cSrcweir             return true;
945cdf0e10cSrcweir         }
946cdf0e10cSrcweir         else
947cdf0e10cSrcweir         {
948cdf0e10cSrcweir             rfResult = *(::std::min_element(aAllResults.begin(), aAllResults.end()));
949cdf0e10cSrcweir             return true;
950cdf0e10cSrcweir         }
951cdf0e10cSrcweir     }
952cdf0e10cSrcweir 
953cdf0e10cSrcweir     namespace
954cdf0e10cSrcweir     {
impCheckExtremumResult(double fCandidate,::std::vector<double> & rResult)955cdf0e10cSrcweir         inline void impCheckExtremumResult(double fCandidate, ::std::vector< double >& rResult)
956cdf0e10cSrcweir         {
957cdf0e10cSrcweir             // check for range ]0.0 .. 1.0[ with excluding 1.0 and 0.0 clearly
958cdf0e10cSrcweir             // by using the equalZero test, NOT ::more or ::less which will use the
959cdf0e10cSrcweir             // ApproxEqual() which is too exact here
960cdf0e10cSrcweir             if(fCandidate > 0.0 && !fTools::equalZero(fCandidate))
961cdf0e10cSrcweir             {
962cdf0e10cSrcweir                 if(fCandidate < 1.0 && !fTools::equalZero(fCandidate - 1.0))
963cdf0e10cSrcweir                 {
964cdf0e10cSrcweir                     rResult.push_back(fCandidate);
965cdf0e10cSrcweir                 }
966cdf0e10cSrcweir             }
967cdf0e10cSrcweir         }
968cdf0e10cSrcweir     }
969cdf0e10cSrcweir 
getAllExtremumPositions(::std::vector<double> & rResults) const970cdf0e10cSrcweir     void B2DCubicBezier::getAllExtremumPositions(::std::vector< double >& rResults) const
971cdf0e10cSrcweir     {
972cdf0e10cSrcweir         rResults.clear();
973cdf0e10cSrcweir 
974cdf0e10cSrcweir         // calculate the x-extrema parameters by zeroing first x-derivative
975cdf0e10cSrcweir         // of the cubic bezier's parametric formula, which results in a
976cdf0e10cSrcweir         // quadratic equation: dBezier/dt = t*t*fAX - 2*t*fBX + fCX
977cdf0e10cSrcweir         const B2DPoint aControlDiff( maControlPointA - maControlPointB );
978cdf0e10cSrcweir         double fCX = maControlPointA.getX() - maStartPoint.getX();
979cdf0e10cSrcweir         const double fBX = fCX + aControlDiff.getX();
980cdf0e10cSrcweir         const double fAX = 3 * aControlDiff.getX() + (maEndPoint.getX() - maStartPoint.getX());
981cdf0e10cSrcweir 
982cdf0e10cSrcweir         if(fTools::equalZero(fCX))
983cdf0e10cSrcweir         {
984cdf0e10cSrcweir             // detect fCX equal zero and truncate to real zero value in that case
985cdf0e10cSrcweir             fCX = 0.0;
986cdf0e10cSrcweir         }
987cdf0e10cSrcweir 
988cdf0e10cSrcweir         if( !fTools::equalZero(fAX) )
989cdf0e10cSrcweir         {
990cdf0e10cSrcweir             // derivative is polynomial of order 2 => use binomial formula
991cdf0e10cSrcweir             const double fD = fBX*fBX - fAX*fCX;
992cdf0e10cSrcweir             if( fD >= 0.0 )
993cdf0e10cSrcweir             {
994cdf0e10cSrcweir                 const double fS = sqrt(fD);
995cdf0e10cSrcweir                 // calculate both roots (avoiding a numerically unstable subtraction)
996cdf0e10cSrcweir                 const double fQ = fBX + ((fBX >= 0) ? +fS : -fS);
997cdf0e10cSrcweir                 impCheckExtremumResult(fQ / fAX, rResults);
998cdf0e10cSrcweir                 if( !fTools::equalZero(fS) ) // ignore root multiplicity
999cdf0e10cSrcweir                     impCheckExtremumResult(fCX / fQ, rResults);
1000cdf0e10cSrcweir             }
1001cdf0e10cSrcweir         }
1002cdf0e10cSrcweir         else if( !fTools::equalZero(fBX) )
1003cdf0e10cSrcweir         {
1004cdf0e10cSrcweir             // derivative is polynomial of order 1 => one extrema
1005cdf0e10cSrcweir             impCheckExtremumResult(fCX / (2 * fBX), rResults);
1006cdf0e10cSrcweir         }
1007cdf0e10cSrcweir 
1008cdf0e10cSrcweir         // calculate the y-extrema parameters by zeroing first y-derivative
1009cdf0e10cSrcweir         double fCY = maControlPointA.getY() - maStartPoint.getY();
1010cdf0e10cSrcweir         const double fBY = fCY + aControlDiff.getY();
1011cdf0e10cSrcweir         const double fAY = 3 * aControlDiff.getY() + (maEndPoint.getY() - maStartPoint.getY());
1012cdf0e10cSrcweir 
1013cdf0e10cSrcweir         if(fTools::equalZero(fCY))
1014cdf0e10cSrcweir         {
1015cdf0e10cSrcweir             // detect fCY equal zero and truncate to real zero value in that case
1016cdf0e10cSrcweir             fCY = 0.0;
1017cdf0e10cSrcweir         }
1018cdf0e10cSrcweir 
1019cdf0e10cSrcweir         if( !fTools::equalZero(fAY) )
1020cdf0e10cSrcweir         {
1021cdf0e10cSrcweir             // derivative is polynomial of order 2 => use binomial formula
1022cdf0e10cSrcweir             const double fD = fBY*fBY - fAY*fCY;
1023cdf0e10cSrcweir             if( fD >= 0.0 )
1024cdf0e10cSrcweir             {
1025cdf0e10cSrcweir                 const double fS = sqrt(fD);
1026cdf0e10cSrcweir                 // calculate both roots (avoiding a numerically unstable subtraction)
1027cdf0e10cSrcweir                 const double fQ = fBY + ((fBY >= 0) ? +fS : -fS);
1028cdf0e10cSrcweir                 impCheckExtremumResult(fQ / fAY, rResults);
1029cdf0e10cSrcweir                 if( !fTools::equalZero(fS) ) // ignore root multiplicity
1030cdf0e10cSrcweir                     impCheckExtremumResult(fCY / fQ, rResults);
1031cdf0e10cSrcweir             }
1032cdf0e10cSrcweir         }
1033cdf0e10cSrcweir         else if( !fTools::equalZero(fBY) )
1034cdf0e10cSrcweir         {
1035cdf0e10cSrcweir             // derivative is polynomial of order 1 => one extrema
1036cdf0e10cSrcweir             impCheckExtremumResult(fCY / (2 * fBY), rResults);
1037cdf0e10cSrcweir         }
1038cdf0e10cSrcweir     }
1039cdf0e10cSrcweir 
getMaxDistancePositions(double pResult[2]) const1040cdf0e10cSrcweir     int B2DCubicBezier::getMaxDistancePositions( double pResult[2]) const
1041cdf0e10cSrcweir     {
1042cdf0e10cSrcweir         // the distance from the bezier to a line through start and end
1043cdf0e10cSrcweir         // is proportional to (ENDx-STARTx,ENDy-STARTy)*(+BEZIERy(t)-STARTy,-BEZIERx(t)-STARTx)
1044cdf0e10cSrcweir         // this distance becomes zero for at least t==0 and t==1
1045cdf0e10cSrcweir         // its extrema that are between 0..1 are interesting as split candidates
1046cdf0e10cSrcweir         // its derived function has the form dD/dt = fA*t^2 + 2*fB*t + fC
1047cdf0e10cSrcweir         const B2DPoint aRelativeEndPoint(maEndPoint-maStartPoint);
1048cdf0e10cSrcweir         const double fA = (3 * (maControlPointA.getX() - maControlPointB.getX()) + aRelativeEndPoint.getX()) * aRelativeEndPoint.getY()
1049cdf0e10cSrcweir                 - (3 * (maControlPointA.getY() - maControlPointB.getY()) + aRelativeEndPoint.getY()) * aRelativeEndPoint.getX();
1050cdf0e10cSrcweir         const double fB = (maControlPointB.getX() - 2 * maControlPointA.getX() + maStartPoint.getX()) * aRelativeEndPoint.getY()
1051cdf0e10cSrcweir                 - (maControlPointB.getY() - 2 * maControlPointA.getY() + maStartPoint.getY()) * aRelativeEndPoint.getX();
1052cdf0e10cSrcweir         const double fC = (maControlPointA.getX() - maStartPoint.getX()) * aRelativeEndPoint.getY()
1053cdf0e10cSrcweir                 - (maControlPointA.getY() - maStartPoint.getY()) * aRelativeEndPoint.getX();
1054cdf0e10cSrcweir 
1055cdf0e10cSrcweir         // test for degenerated case: order<2
1056cdf0e10cSrcweir         if( fTools::equalZero(fA) )
1057cdf0e10cSrcweir         {
1058cdf0e10cSrcweir             // test for degenerated case: order==0
1059cdf0e10cSrcweir             if( fTools::equalZero(fB) )
1060cdf0e10cSrcweir                 return 0;
1061cdf0e10cSrcweir 
1062cdf0e10cSrcweir             // solving the order==1 polynomial is trivial
1063cdf0e10cSrcweir             pResult[0] = -fC / (2*fB);
1064cdf0e10cSrcweir 
1065cdf0e10cSrcweir             // test root and ignore it when it is outside the curve
1066cdf0e10cSrcweir             int nCount = ((pResult[0] > 0) && (pResult[0] < 1));
1067cdf0e10cSrcweir             return nCount;
1068cdf0e10cSrcweir         }
1069cdf0e10cSrcweir 
1070cdf0e10cSrcweir         // derivative is polynomial of order 2
1071cdf0e10cSrcweir         // check if the polynomial has non-imaginary roots
1072cdf0e10cSrcweir         const double fD = fB*fB - fA*fC;
1073cdf0e10cSrcweir         if( fD >= 0.0 ) // TODO: is this test needed? geometrically not IMHO
1074cdf0e10cSrcweir         {
1075cdf0e10cSrcweir             // calculate first root (avoiding a numerically unstable subtraction)
1076cdf0e10cSrcweir             const double fS = sqrt(fD);
1077cdf0e10cSrcweir             const double fQ = -(fB + ((fB >= 0) ? +fS : -fS));
1078cdf0e10cSrcweir             pResult[0] = fQ / fA;
1079cdf0e10cSrcweir             // ignore root when it is outside the curve
1080cdf0e10cSrcweir             static const double fEps = 1e-9;
1081cdf0e10cSrcweir             int nCount = ((pResult[0] > fEps) && (pResult[0] < fEps));
1082cdf0e10cSrcweir 
1083cdf0e10cSrcweir             // ignore root multiplicity
1084cdf0e10cSrcweir             if( !fTools::equalZero(fD) )
1085cdf0e10cSrcweir             {
1086cdf0e10cSrcweir                 // calculate the other root
1087cdf0e10cSrcweir                 const double fRoot = fC / fQ;
1088cdf0e10cSrcweir                 // ignore root when it is outside the curve
1089cdf0e10cSrcweir                 if( (fRoot > fEps) && (fRoot < 1.0-fEps) )
1090cdf0e10cSrcweir                     pResult[ nCount++ ] = fRoot;
1091cdf0e10cSrcweir             }
1092cdf0e10cSrcweir 
1093cdf0e10cSrcweir             return nCount;
1094cdf0e10cSrcweir         }
1095cdf0e10cSrcweir 
1096cdf0e10cSrcweir         return 0;
1097cdf0e10cSrcweir     }
1098cdf0e10cSrcweir 
1099cdf0e10cSrcweir } // end of namespace basegfx
1100cdf0e10cSrcweir 
1101cdf0e10cSrcweir // eof
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